32 Matching Annotations
  1. Mar 2020
    1. could send medical staff to the worst-hit regions of the world, both in order to help them in their hour of need, and in order to gain valuable experience.

      but who would want to?

  2. Mar 2019
    1. “None of this shit's going to happen Dry. The real world’s going to chop you up and spit you out. You're going to be stuck in the rat race, clocking in, clocking off, packed onto the tube, just like all of us.”

      "just like all of us."


  3. Sep 2018
    1. “Distractable people get more done when there is someone else there, even if he isn’t coaching or assisting them.” If you’re facing a task that is dull or difficult, such as cleaning out your closets or pulling together your receipts for tax time, get a friend to be your body double.


    2. Next time you need to avoid saying yes, use “I don’t” in your refusal, to reinforce the helpful behavior of saying no to things that aren’t worth it.
  4. Jan 2018
    1. keep in mind, ergonomics, 75% use thumb 10mm make it ergonomically accessible

    2. Make Form Input Faster

      match people's expectations, our name is a single entity so there should be one field for that, we often type in our full name only to realize there was a different field for last name, which should not happen.

    3. Increase Form Conversion

      by reducing requirements. don't make me think don't make me work i am lazy / REDUCE EFFORT

    4. Decide on Mobile Navigation

      content up front / don't want to wait keep navigation in context (menu in overlay, close when done, back to where i left off)

      pivot and explore

    5. Avoid Loading Indicators

      don't make me wait skeleton screens new tab animations

    6. Reduce Errors in Forms

      inline validation w/ motion design

    7. Make Apps Feel Faster

      use motion design, the new tab opening up example animation on tapping feedback to user

    8. hands on learning educating users in context asking for permissions in context IN CONTEXT

    9. Communicate Hidden Gestures

      motion design helps use animation cues to show what actions could be taken, what gestures work/doesn't work, etc

  5. Dec 2017
    1. “Motion should above all else help guide users, providing them with the right information at the right time.” — Google
    1. When users interact with your product, they might ask following questions:“What’s most important here?”“How do I know what to do next?”“How do I know I have completed my task?”
  6. Nov 2017
    1. If you can create an image that sticks with someone and they inject meaning into it, you’ve done something amazing.
    1. Building navigation based on tasks and content means breaking down what tasks people will be performing, and what they’ll see along the way, and mapping out relationships between the two. Determine how tasks relate to one another — which tasks are more or less important, which tasks are siblings, which ones nest inside one another, and which tasks will be performed more or less often.

      Check this article for navigation based UX design. Very important!

    1. crucial difference between telling a story and clicking through screens.
    2. Good UX motion design isn’t simply animating assets. Whether we’re injecting delight and playfulness, defining scalable new patterns, or conceptualizing a crazy new product, motion tells a story.
    1. One of the most notable behavioral distinctions between digital adopters and natives is the latter’s preference for interaction over passive consumption.
    1. After all we call it human centered design for a reason. If you want to create something memorable, inspiring, and meaningful tapping into emotion provokes a powerful response, and can lift even the simplest of experiences into something people love to use.
  7. Sep 2017
    1. “Our interfaces are really just ways to try to repackage time so that it’s meaningful, so that we can do stuff with it. It’s not that there isn’t enough time but rather that there’s too much of it.”

      now this is interesting. i never thought of it this way. there's so much time, only so much time, the only time we have

    1. Google’s Matias Duarte observed that “it’s much more positive, engaging, delightful, and stimulating” to directly manipulate something instead of clicking and waiting for a response.
    2. By truly understanding the behavioral shifts and evolving language in our digital spaces, we can begin to design appropriately for the problems we see now and anticipate the potential of what is to come.
    1. Ask yourself: Is this experience a pleasure to use, does it offer meaning, does it provoke an emotion?
    1. Good user experience design is often invisible because it’s not just about how something looks, but instead about how it works. My friend and colleague Drew Shimomura helps distinguish between visual design and UX this way: “Visual design says ‘make it clear and simple’ while UX says ‘don’t make me think.’”
    1. A text document packed with information feels daunting, but a lesson broken down into cards feels manageable.
    2. The swiping gestures give users a sense of completion with each card and stack
    1. it was important to keep the essence of what the motions were trying to accomplish, i.e focusing the attention of the user on what is happening and giving him a sense of spatial order within the app.
    2. Motion here provides spatial location
    3. The icons being aligned with the security chip, guiding the users’ eyes straight down.
    4. Up to a certain threshold, we snap the bar in place so the user doesn’t have to do too much finger travel to get to this state.