The most frequently cited touch point for GamerGaters was theinsistence that a key part of their movement was about journalismethics.70 The most constructive read of the group is as a consumerboycott of people concerned about journalistic coverage that insultedtheir target audience instead of providing objective coverage of rele-vant news.71 The most common flashpoint in this regard was a flurry ofarticles that appeared shortly after the #GamerGate hashtag was bornthat decried the death of the gamer. The two most widely circulatedand referenced essays were those by Leigh Alexander and Dan Gold-ing.72 The argument about the end of gamers had three key claims.First, video games were reaching a broader audience than ever beforeand, as such, game publishers need not focus on the classic gamer ste-reotypes as their primary audience. This argument largely followed ina tradition of cultural criticism that proclaimed the death of the authoror a variety of other subject positions, and was backed up by data thatclearly indicate the audience of videogame players is far more diverse agroup than the white males of means who match the typical stereotypeof a group of gamers.73 Second, the term “gamer” was at one point akey reclamation of space that reframed people away from being a nerdor some other insulting label into something more positive.
Third and last argument is that they were scolded and told racist but that didn't sit with their views of themselves or their field. They aimed to protect it, and dismissed other cases as cherry picked anecdotes or as being a necessary part of the system, their system, their identity.