- Nov 2016
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www.disruptingdh.com www.disruptingdh.com
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While we agree UD is an unachievable goal, we would argue that the goal itself is problematic and ultimately inadequate to the continuously evolving situation of not only the inclusion of more and more disabled/extraordinary/eccentric bodies into “normal” society but also the ever-shifting ableness of any body as it moves toward inevitable failure.
UD is setting everyone up for failure, absolutely! No one is the same and every disability is a particular case so we need to focus on accommodating and alleviating as many of these cases as possible which would be far more productive and effective than actually trying to generalize the whole population and creating a far too generic design that no one will abide by in the end.
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I would suggest that the goals that animate UD should be and will continue to be a powerful principle in DH, but such a design principle needs to accompany, not supplant, the attention to the particular.
It just goes back to your English class where your teachers talks about how specification and certain details are what's going to make your work stand out or it's going to make all the difference. Well the same goes for tech writing for the disabled because the more detail orientated we get with trying to help with as many specific cases as possible, the more advance or technology/work will become. We need to bring attention to the particular and quit this universal notion that isn't really best for anyone.
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For example, Williams encourages a reciprocity between user and designer, arguing that “by working to meet the needs of disabled people—and by working with disabled people through usability testing—the digital humanities community will also benefit significantly as it rethinks its assumptions about how digital devices could and should work with and for people.”[
If tech writers were given the chance to work with an individual with specific needs or a disability, than it definitely would change the mind of the writer or at least make them take into consideration what things they could do to help those with disabilities whether it's adding audio or using bolder colors. The extra effort needs to be made.
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In their opening “Access Statement,” Yergeau et al. acknowledge that “Universal design is a process, a means rather than an end. There’s no such thing as a universally designed text. There’s no such thing as a text that meets everyone’s needs. That our webtext falls short is inevitable.” They caution that the inevitable failure of UD “is not a justification for failing to consider what audiences are invited into and imagined as part of a text.” Rather, the recognition of failure at the heart of Universalist paradigms can enable us to attend more closely to the particular embodied orientation of users and stakeholders.
I agree with this paragraph because there is no such thing as a UD because it just cannot help everyone with as many specific disabilities as there are out there in the world. It's definitely an idea and more like a process, but it also seems like it's not going to go anywhere because people with disabilities need specific technology for their individual cases. There is not solution with a "one size fits all" notion attached to it. You're never going to meet everyone's needs but that doesn't mean we shouldn't try to help accommodate as many specific cases as possible.
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As someone with a disability, I feel deeply and urgently the need to be less reliant on other people, but sometimes existing technology can be inadequate—it can break down, be unreliable, or may just be a poor substitution for human help (even if I don’t want that help). Bednarska relates how, at her own institution, the University of California at Berkeley, funding for disabled students to have assistants became more restricted and limited because of the promise of available technologies.
Those with disabilities didn't ask for their burdens and much less want help all of the time. They want to be able to be independent and produce a life for themselves like any other individual around them. It's unfortunate that public funding has been restricted and hasn't allowed for more research into developing more advance technology for those with disabilities.
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While maximum accessibility is a laudable goal, in practice UD often fails to attend to the particular as it espouses the universal.
Focusing on a design that is far too broad and tries to cover far too many types of people is eventually going to do quite the opposite and leave a lot of people with specific types of disabilities out. Disabilities aren't all the same and most of them are complex or have more issues on top of them. Generalizing all disabilities into one universal design isn't effective. We need to be able to find a way to modify or design for each particular case.
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George Williams, in his “Disability, Universal Design, and the Digital Humanities,” advocates that the field of Digital Humanities adopts the principles of Universal Design.[10] Ron Mace, working in architecture, developed “the concept of designing all products and the built environment to be aesthetic and usable to the greatest extent possible by everyone, regardless of their age, ability, or status in life.”[11] I very much agree with Williams. The goals of Universal Design stand in direct contrast to the often nostalgic (and ultimately hierarchical) expression of normativity we see in the repeated calls to re-embrace physical books, pens, and paper. For such positions, one need only look to the oft-cited (and oft-shared on social media) study on the efficacy of hand-written versus digital note-taking.[12] However, I want to suggest that both positions engender a sense of “best practice” that could obscure the specific sociopolitical and embodied orientation of an individual user.
This paragraph was interesting to me because I'm constantly hearing from the older generation how the "gold old days" with pen and paper were far more benificial than the technology that is being used today. As a tech writer and English major, I have no problem sitting down with a pencil and paper and jotting down my ideas. There's a nostalgic feeling behind it that brings me back to my pubic education days. But it's important to take into consideration those with disabilities who cannot hold a pencil or find trouble writing on paper whether they are blind, have lost an arm, etc. Technology is here to assist them and UD isn't specific enough to make that possible.
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“If we live long enough, disability is the one identity that we all inhabit”
This quote is so true because at some point in our lives, whether we are losing our sight to old age or become ill and cannot walk, we will acquire some form of a disability and only then will you realize how important it is to have a specific resolution for it.
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Joe Clark, a specialist in technologies such as captioning and audio description disabled internet users, maintains UD is a myth.[2] I’d say UD is a motivating fiction or tantalizing impossibility: unicorn, Holy Grail, earthly Paradise, whatever. In its temporal deferral, UD replicates the unrealized futurity of disability itself. As Robert McRuer notes, disability does not designate a subset of humanity but a spectral prospect that haunts everyone: “If we live long enough, disability is the one identity that we all inhabit” (200).[3] In its deferred arrival, UD, like disability, conjures an elusive future.
UD is a myth. Fact. The idea of creating this broad and general tech world where needs of those who are disabled are only met by the tip of the iceberg and those with far more complex disabilities are still left out. Again, a "one size fits all" kind of technological world isn't ideal for anyone because we all have some kind of disability at one point or another in our lives that should be alleviated by technology. At the end of the day, it's main purpose is to assist.
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Our online position paper is a two-headed reflection on disability and universalism in the fields of Digital Humanities (DH) and Universal Design (UD). One of the authors, Richard H. Godden, considers how particular experience of disability shapes his use of media and also informs his reactions to prescriptive statements about the use of technology; the other author, Jonathan Hsy, writes as a nondisabled ally who considers some of the discursive and practical complications that arise in efforts to make the web more accessible to people with disabilities. We come from different perspectives, yet both of us ask what it means for any community to establish “best practices” for technology use. Even the most well-intentioned universalist discourses risk effacing crucial particularities of embodied experience.
This article is mainly trying to prove how universal design isn't exactly practical or achievable. Though people with disabilities have every right to access the same information or resources like the rest of us, they are different and those differences hinder them from being able to have easy access. The idea of creating a technological world where everyone is accessing information the same way. It's impossible! One of the authors, Rick, is disabled himself and goes on to state how dysfunctional a lot of universal design is because it's too general and broad and doesn't really help anyone really. There should be programs or technology within UD to meet the specific needs stemming from a specific disability.
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