7 Matching Annotations
- Jan 2025
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aisel.aisnet.org aisel.aisnet.org
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As digital nudges become more widespread, it is essential to consider their potentially harmful conse-quences. Our research, based on 42 semi-structured interviews, found that even with the consent of thenudged individual, nudging them in a digital environment can lead to feelings of stress or guilt. Throughour findings, we developed an in-depth understanding of the impact of digital nudging on user dignityand provided guidelines for designers to consider the potential dignity affronts. The participants in athree-month research study reported responses to digital nudges that could be categorized as dignityaffronts in the form of forfeit, flight, and fight actions. I
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These findings raise the question of what constitutes a dark pattern. As discussed in the literature review byMathur, Acar, et al. (2019), there is no clear definition of what constitutes a dark pattern. Some definitionsfocus on the intention of the nudger and state that a dark pattern is an intentionally harmful nudge (Contiand Sobiesk, 2010). Other definitions state that any harmful nudge, regardless of intention, is a darkpattern (Waldman, 2020; Zagal, Björk, and Lewis, 2013). Looking at the findings of this research, thedigital nudges in the app were both helpful and harmful, depending on the participant. This illustrates thatperhaps a digital nudge can become a dark pattern under certain circumstances, even if it is responsiblydesigned.
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Importantly, our paper shows that a digital nudge can become a dark patternunder certain circumstances, even if it is responsibly designed.
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- Nov 2020
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www.cl.cam.ac.uk www.cl.cam.ac.uk
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Alexanderproposeshomesandofficesbedesignedandbuiltbytheireventualoccupants.Thesepeople,hereasons,knowbesttheirrequirementsforaparticularstructure.Weagree,andmakethesameargumentforcomputerprograms.Computerusersshouldwritetheirownprograms.KentBeck&WardCunningham,1987 [7]
Users should program their own programs because they know their requirements the best.
[7]: Beck, K. and Cunningham, W. Using pattern languages for object-oriented programs. Tektronix, Inc. Technical Report No. CR-87-43 (September 17, 1987), presented at OOPSLA-87 workshop on Specification and Design for Object-Oriented Programming. Available online at http://c2.com/doc/oopsla87.html (accessed 17 September 2009)
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Before the publication of the ‘Gang of Four’ book that popularised software patterns [4], Richard Gabriel described Christopher Alexander’s patterns in 1993 as a basis for reusable object‐oriented software in the following way:Habitabilityisthecharacteristicofsourcecodethatenablesprogrammers,coders,bugfixers,andpeoplecomingtothecodelaterinitslifetounderstanditsconstructionandintentionsandtochangeitcomfortablyandconfidently.
Interesting concept for how easy to maintain a piece of software is.
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- Aug 2020
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developer.android.com developer.android.com
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The Google Play In-App Review API lets you prompt users to submit Play Store ratings and reviews without the inconvenience of leaving your app or game.
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- Jan 2019