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    1. We contribute toward a critical practice of creative computing by making explicit existing glasses HCI researchers have used to conceptualize creative work.
    2. By linking theory to practice, this work contributes toward articulating the “goals” [112] and roles for computing in creative work.

      in connecting theory to practice, the authors advance understanding toward the goals and roles of using computers in creative work.

    3. we discuss strategies for integrating more feminist values into creativity-oriented HCI research
    4. we sketch a set of provocations about the value-laden questions implicated by each epistemic position. This serves as a starting point for reasoning about the trade-offs and politics in creative computing and research.

      the authors outline questions related to the assumptions in various ways of understanding knowledge; in questioning these assumptions, the authors start a conversation about the trade-offs and politics in creative computing research.