2 Matching Annotations
  1. Aug 2017
    1. The system should be tuned such that the fastest generally available computer would not be powerful enough to emulate the slowest computer that would be allowed to run the game. Depending on the pace of progress of computer technology and the lifespan of the game, it might eventually be necessary to change these requirements and force the users of the slowest computers to upgrade their hardware if they want to continue playing the game. While this would be frustrating for these players, I don't have a problem with it as long as there is a contract between the players and the game company that both agree to and are bound by - it would be part of the cost of playing without cheaters. Though I would hope that independent servers without these restrictions would also be available if there is demand for them.

      In this article, the author thinks hardware limitation is rather a good thing, since game emulation is based on super powerful computers. This idea is apparently opposite to one of my previous resources that claims that hardware improvement is the key to get a huge progress on cheating prevention.

    1. Cheating is an issue in online games, and Blizzard is anticipating that cheaters may inevitably be an issue that they have to deal with in their upcoming team-based FPS, Overwatch. In a forum post written today, the developer talked about the penalties it’s imposing towards those who choose to cheat in the game.

      This is a news that Blizzard has done corresponding actions for cheating behaviors. Looks like being permanently banned is what most game platforms would like to do. Also there will be reporting system for players to supervise each other. We can see that game companies are trying best to prevent cheating behavior in different aspects. But still, their attention probably can never get loose.