24 Matching Annotations
  1. Apr 2018
    1. People making more than $90,000 are less likely to make gaming purchases than their lower-earning counterparts

      Are they just too busy making money or do they spend their extra income elsewhere? Vacations?

    2. applications for student loan refinancing

      Isn't this a bit biased? If they are only using data from people who have student loans, those people obviously have an advanced education. What about people without student loans or those who may only have a high school diploma?

    3. In the same year, global movie box office revenue brought in only $38.3 billion. 

      So, now I want to know what gender, income, and education level makes up this statistic. Is it the same demographic or different? What about age?

    1. autism 

      Ah, okay. This is true. However, I would counter that some kids with ADHD, ADD, SPD, and even autism are completely overwhelmed in regular gym but could be more invested in something like a video game that could be more customized to them without the class all involved.

    2. potential pitfalls

      I wonder what her idea of pitfalls are. I am thinking that kids won't learn the basics of different sports, etc., but then I have to ask if that really matters. If I don't play volleyball, do I really need to know the rules and techniques?

    3. “how can we find a way to make them active a little more – while they are not realizing they are training or exercising…

      It sounds like it could be more adaptive and personalized for various student needs.

    4. a few minutes to get the hang of newfangled games that were part-dodgeball, part-basketball, and part-Super Mario Brothers

      It only took a few minutes? Interesting. Sometimes it takes students all year to figure out how to do something in class! Could it be because it was a game instead of something that seemed more like education?

  2. Mar 2018
    1. They saw the following gains compared with a control group: a 43 percent increase in vocabulary retention mean scores a 22 percent increase in reading comprehension for native speakers (according to data from STAR Reading assessment, which measures student performance compared with a national sample) a 48 percent increase in lexile level for text and reading.

      This is definitely great proof of results from gaming!

    2. easily incorporated into lessons

      I don't think it's really all that easy. I have been looking for ways to incorporate games into my classes, but I also need to make sure that I can prove learning to my principal and school board. In addition, I know that many parents are not excited to see this sort of lesson plan. How do you avoid complaints?