female applicants
I thought female gamers were all the rage now!
female applicants
I thought female gamers were all the rage now!
Applicants with high school diplomas
How did they get this data if they were only surveying those with student loans?
People making more than $90,000 are less likely to make gaming purchases than their lower-earning counterparts
Are they just too busy making money or do they spend their extra income elsewhere? Vacations?
transactions containing keywords such as GameStop, Steam, Twitch, Nintendo, etc.) that totaled more than $20 in approximately two years of spending history.
Interesting criteria.
but rather a subset of people with student loans.
To my previous point...
applications for student loan refinancing
Isn't this a bit biased? If they are only using data from people who have student loans, those people obviously have an advanced education. What about people without student loans or those who may only have a high school diploma?
video games
Does this include smartphone games? Even the older generation plays games on their smartphones.
In the same year, global movie box office revenue brought in only $38.3 billion.
So, now I want to know what gender, income, and education level makes up this statistic. Is it the same demographic or different? What about age?
the United States accounting for nearly a quarter
I'm honestly shocked that the United States only accounts for a quarter of the money spent on gaming.
Gender, Income & Education
I'm curious. I play video games - female, teacher, nearing a master's degree
With the computer you have to play the game the way it’s designed.
I do think that this would eliminate students who tend to sit out or avoid the activity in a regular gym class.
autism
Ah, okay. This is true. However, I would counter that some kids with ADHD, ADD, SPD, and even autism are completely overwhelmed in regular gym but could be more invested in something like a video game that could be more customized to them without the class all involved.
potential pitfalls
I wonder what her idea of pitfalls are. I am thinking that kids won't learn the basics of different sports, etc., but then I have to ask if that really matters. If I don't play volleyball, do I really need to know the rules and techniques?
“how can we find a way to make them active a little more – while they are not realizing they are training or exercising…
It sounds like it could be more adaptive and personalized for various student needs.
“It’s like dodgeball – but more fun.”
It mentions 25 different games, but are they all versions of dodge ball?
$28,000
That seems a little steep, though I guess it does replace all other P.E. equipment.
a few minutes to get the hang of newfangled games that were part-dodgeball, part-basketball, and part-Super Mario Brothers
It only took a few minutes? Interesting. Sometimes it takes students all year to figure out how to do something in class! Could it be because it was a game instead of something that seemed more like education?
Gym class that's like 'stepping into a video game'
[Our Princess is in Another Castle" (https://pdfs.semanticscholar.org/deef/f2e6acc0a02318958f952633a6e23841b8da.pdf) is an article that discusses using gaming for all subject areas including physical education.
community
Affinity spaces are a huge part of gaming. Getting students to work together and learn from each other are definitely advantages to teaching with games.
games blur fact, fiction
I am still back to the question of information text. How do we teach informational texts while using games? This seems to be one of the lowest categories in testing.
They saw the following gains compared with a control group: a 43 percent increase in vocabulary retention mean scores a 22 percent increase in reading comprehension for native speakers (according to data from STAR Reading assessment, which measures student performance compared with a national sample) a 48 percent increase in lexile level for text and reading.
This is definitely great proof of results from gaming!
World of Warcraft
(http://wowinschool.pbworks.com/w/page/5268731/FrontPage) Here is the link to the website by Gillispie. (http://wowinschool.pbworks.com/f/WoWinSchool-A-Heros-Journey.pdf) This is the curriculum he created.
easily incorporated into lessons
I don't think it's really all that easy. I have been looking for ways to incorporate games into my classes, but I also need to make sure that I can prove learning to my principal and school board. In addition, I know that many parents are not excited to see this sort of lesson plan. How do you avoid complaints?
seven states
Which states? I would love to hear from a participant.