Initially, text consoles were used to provide access to programs running on mainframe computers.
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Initially, text consoles were used to provide access to programs running on mainframe computers.
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This made it possible to structure interaction in the form of a dialogue, freeing the user from having to memorize commands, as required in command-based interfaces.
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From the 1960s to the 1980s, rapid advances in computer displays made it possible to present much richer information to users.
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The dialogue view of interaction evolved early in the history of computing.
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These theories also have implications for how we design interaction.
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These theories explain what happens in dialogue and how it shapes the relationship between the partners.
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HCI researchers have developed a rich palette of theories to understand such dialogues.
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In human–computer interaction (HCI), the communication partners are an interactive system and the user of such a system.
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This view draws on what we know about human–human communication and, in particular, how conversations are structured; see Chapter 9 for a summary.
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Interaction may be viewed as a dialogue, that is, a conversation that occurs between two partners in a context for some purpose.
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