6 Matching Annotations
  1. Last 7 days
    1. Hands-on experience building or maintaining a game engine (must), with strong Python fundamentals (must)

      大多数人认为高性能游戏引擎必须使用C++等低级语言,但这里明确要求Python作为游戏引擎的核心语言,挑战了游戏开发领域的传统认知,表明在AI评估场景中,开发速度和灵活性可能比性能优化更重要。

    2. A senior engineer to own and evolve the game engine and real-time play infrastructure behind the ARC-AGI series.

      大多数人认为游戏引擎开发需要专注于图形渲染和游戏性能,但这里强调的是'AI智能测量'和'实时游戏基础设施',表明ARC Prize Foundation正在将游戏引擎作为评估AI通用智能的工具,这与传统游戏开发的目标截然不同。

  2. Oct 2023
  3. Oct 2022
    1. from experience, gamemaker does a phenomenal job with making simpler games that perform how you want it to, without having to worry about extra things that may not pertain to the kind of project you wish to make. you can think of gamemaker as more of a blank slate, and you add what you need versus unity being more general and having a lot of components and tools that you most likely won't have to use.
  4. Sep 2021
    1. Rogue would inspire dozens of successors, including Hack, an extended clone with innovations including a “bones” file, a record of each prior hero who’d died in its world: these could be brought back as uniquely personal undead villains on future runs.

      A beautiful game mechanic