1 Matching Annotations
  1. Mar 2016
    1. Eckert, Chapter 2, pg 42

      "Ask students to consider the ways in which archetypes are represented in video-game narratives...Using anthologies of world mythology and folktales, have students read and locate a myth, legend, or folktale from another country...Model and archetype reading of comic or anime books, or allow student's to work with this genre."

      I really like these suggestions because students retain information the most when it is relatable to them in their everyday life or interests. And with the global myths suggestions they are abler to be exposed to a wider variety of literature.