in real life,
unnecessary
in real life,
unnecessary
etc
abbreviations
surpassedconsole games in terms of profitability.
evidence to back up statement needed
SNS
abbreviation without previous mention
prolonged time spent habit on mobile phone
citations and statistics needed
They
Grammar issues: where is the subject? The casual and shorter gameplay of mobile games allow players to use their fragmented time to play these games.
mes is huge
stats and evidence?
that everyone knows in BlizzCon, don’tyou guys have phones,
did not properly cite and state quote
e rhetorical question su
what question?
It is a gamer who plays a game.
grammar issues, sentence seems unfinished and doesn't have a purpose
andy Crush Sag
citations missing
bette
no evidence
Freemium
Does not explain a new/niche concept. What is freemium?
opportunity to start over
examples and evidence? no statistics
several mobile games can be developed at the same time with the sameconsumption, which increases the company's error tolerance rate of trial and error.
no examples or evidence of statments
he company may suffe
evidence?
longer time
evidence?
e impact on the company as a whole is far less
evidence?
A game company can sp
sources and examples needed
ources
unfinished sentence
expected business figures,
example?
a si
even if
Limitations, in other words, means low cost. Trending of creating console games with higherquality is impractical for mobile games. Massive development and design of uncountable mobilegames become more popular since one viral game can fulfill all the cost.
doesn't make sense
no citations or sources or examples of "viral game"
The majority of mobilegameplay is constrained by this, unable to make significant innovations in gameplay, and limitedto relatively basic, one-dimensional gameplay
proof?
only place buttons
some games allow connection to controllers via bluetooth
consoles come with a controller, andcomputers come with keyboards, mice and other external devices.
give examples
, stuck
what gets stuck? citations
if the game have great details to show off.
unfinished sentence?
s. On the other hand,
while
should be
are
Games on mobile don't need very elaboratetextures and model
unfinished sentence
they can't be used
abbreviations definite statement
to 512GB,
sources?
4TB
all need citations
e, which was released in 2013,
released in 2013
the survey,
Where is the source/citations?
owhere near
use more formal language cannot compete with, is not comparable with
At first,
Firstly
mobile games are limited in development anddesigning, which can be elaborate from the perspective of the
definite statements need evidence, what is the second part of the sentence trying to convey?
Storage capacity limits fineness of textures and models of assets, as well as the gameplay content
headings should be in bold and italics
Comparin
compared with
3Fast increasement in mobile game market reveals superior monetization of mobilegames and announces new era of game industry changed by mobile games.
Grammer issues lacks articles e.g the/a fast increase(could also change to growth) in THE mobile game market... A new era IN THE gameS industry
rticletries to
intent should not be an attempt or have uncertainty this article WILL analyse...
we
should not be using personal pronouns When monetization of games are is discussed as Perks claims in his article, games...
just
remove just
form
from
verso
spelling and use of colloquial language
infiltrating
wrong tense infiltrates
Mobile games lead the trend of massive development and design methods
this is the intent and should not be a separate heading consider merging this into the previous sentence e.g This article will analyse how do the design methods of mobile games increase monetization. intent of article is unclear as this contradicts previous mentions of monetization and states that this article will be focusing on how mobile games influenced design/development trends and methods of games. a better wording which i feel the author is trying to convey is how monetization influences the development and design methods of mobile games.
following aspects
which following aspects?
profitable?
should not be asking rhetorical questions in a academic article
ameindustr
THE games/ video game
60% of entire gaming market is now dominated by mobile gaming, study finds - Tech(mashable.com)
proper apa referencing for figures
.
in text citation? stats need to be backed up
ruled
use a different word -> overtaken?
prosperous
prosper
development
game