3 Matching Annotations
  1. Last 7 days
    1. Gone Home also plays with player agency by subverting expectations about danger and complicity.

      The tension created by the bleak setting help better immerse the players into the story because they feel a sense of danger. It is interesting how the creators chose to implement a bleak setting and used the feeling it created to influence the player's reaction to the reveal.

  2. Sep 2026
    1. So while we experience the game as being about skill acquisition, we are drawn to it by the implicit expressive content of the dance

      What do the types of games a person likes to play and how they play the game reveal about themselves?

    2. he boundlessness of the rhizome experience is crucial to its comforting side

      Although the vast nature of the rhizome experience can be overwhelming, it is also a source of comfort. I think this style of maze can be frustrating if the person is focused on the end. However, if the person is focused on the journey, they can take advantage of the greater freedom that this experience allows, which can make it more enjoyable.