The digital world, in essence, has facilitated system-environment interaction with better ex-periences and outcomes. Users are thereby empowered with better in-terfaces and smarter objects, using which they engage with the world around them (Bornet et al., 2021; Pillai et al., 2020; Wirtz et al., 2018). In fact, ’interactivity’ could be considered as the basis of all revenue-generation exercises and relationships
research has also shown that gamified environments and the experiential value they offer enhance information exchange in a plat-form (Weretecki et al., 2021). Thus, multi-sided platforms bring together people from different groups under a single umbrella, whereby activities and features that enable socializing were shown to increase participatory experience and interactivity (Pacauskas et al., 2018). These platforms facilitate inter-action by providing the required infrastructure and governance (Wirtz et al., 2019). Here, an essential feature of any platform is to maintain positive interactions between same-side users and across the different sides of a platform (Hagiu & Wright, 2015), which effectively adds ’socialness’ as a feature to a digital platform ecosystem (Dwivedi et al., 2021)