58 Matching Annotations
  1. Apr 2021
    1. A recent Trends in International Mathematics and Science Study report indicated that 7 percent of U.S. students scored at the most advanced levels in math, whereas in Singapore 44 percent of students did (Friedman 2006).

      That's insane, seeing the difference is wild. Makes me wonder what they do in Singapore

    2. The school is being designed to help students bridge old and new literacies through learning about the world as a set of interconnected systems.

      During the video, I see makeshift games and computerized games at the school. I love the idea of mixing new and old literacies together!

  2. Mar 2021
    1. Minecraft is the most well known example of a sandbox game. Just like its life-world namesake, Minecraft is an open-ended creative space but with virtual shovels. Certainly the block world has unique properties (physics engine)

      I've seen electritions create massive & amazing creations on Minecraft! It's interesting to see thier carreer tie in with this simple sandbox game.

    2. They don’t trick students into being interested, they help students find genuine excitement in learning a subject

      All the turning point of it all, this reading has some really great points.

    3. only 29 percent “direct the whole classroom to use digital games together.

      I wonder if this affects learning. It would seem as if an individual playing solo will learn more than a group of people playing together as the solo player will have more experience and control over their actions.

    4. Anyone who has watched kids play video games together has seen this trend

      Video games help bring us together. I'm making the world a better place mom >:)

    5. “attentional processing” and also “induces long-lasting improvements in contrast sensitivity, a basic visual function that commonly deteriorates with age.”

      I've heard about video games in general being benefitial, and I can totally see how violent games can help with quick thinking/processing.

    6. positive attitude toward people from another country

      Hmmmm... I'm guessing this is to the fact that online there is a way more diverse commmunity than the chances are in a certain location. While you are in a set location with a possibly slight chance of seeing someone from another country (depends on where this location is), the internet is filled with people around the world and the chances you meet someone from another country are VERY high

    7. cognitive, motivational, emotional, and social

      I didn't know games could help with all this development.... I was thinking like math games help with learning math, or something like that.

    8. video tutorials that show how to roll out a game in the classroom

      I despise reading, so I GREATLY appreciate those out there who put video tutorials of board games online <3 I hope both sides of your pillow are cold tonight :)

    9. An educator familiar with the social game Mafia might have their students play the game as part of a classroom lesson on the judicial system, creating a context in which students experience what it feels like to be unjustly accused of a crime

      I've seen TikTok videos of teachers turning Among Us into a counting game for 1st graders

    10. This is one reason games have such potential as tools for learning: they are really nothing more than complex problems waiting to be solved by players in a way that is both fun and challenging.

      100%, when I was in high school, we had an assignment to code a video game on a junior website... I failed lol, but it was fun and inspired me to keep going and become better.

    11. That engaging a young person in learning is the first step in developing habits and skills that will support them in realizing their academic, civic, and career potential?

      I agree with this statement, if I have had much more experience during my youth, I'd prob have a diff. major right now (no tea no shade)

    1. pretty challenging, even for an adult.

      I agree with Anderbeb, it really comes down to gaming skills/experience. I'm not going to automatically know how to play a certain sport because I aged, i do so by watching/experiencing gameplay.

    2. We eachhave a core identity that relates to all our other identities (as a woman, femi-nist, wife, ethnic of a certain sort, biologist, Catholic, etc

      I loved the way it's basically saying we all have a different biased way of thinking, I never thought about bias being included when thinking.

    3. read the Bible differentlyas theology, as literature, and as a religious skeptic, thanks to different experi-ences and affiliations in my life thus f

      It's all about perspective. Just like the word "work"

    4. work” (given how physicists use this word),

      Miss GMendez is right, to someone else work means a totally different thing than what a Physicist views that word.

    5. Rather, what de-termines this is your own experiences in interacting with other people whoare members of various sorts of social groups, whether these are biblicalscholars, radical lawyers, peace activists, family members, fellow ethnic groupor church members, or whatever.

      10000%, the people you meet in life definitely change you in many little/huge ways you don't notice!

    1. These games areplayed out in the world, in real space, centered on compelling, contem-porary, and complex real-world problems; as such, they invite students tobring in what they know (and can find) about their worlds around them.

      I guess connecting your learning with the real world will probably benefit you in a way that the game will become a lot easier since you know your surroundings.

      Like if I were at a park and needed a water Pokemon on Pokemon Go, I'll walk straight to the pool or the lake which I know where that is.

    2. ecent news headlines tell of studentsusing cameras to digitize tests and send them via e-mail, or usingInternet-enabled cell phones to cheat in any number of ways (Clark,2006).

      I can see this, but now we have ways to counter it (at least on the computer). Like that one google extension

      Sure it won't do much, but students will find a way around anything :^)

    3. New information technologies have the potential to improve learning,but they also threaten the current order of schools

      Whaaaaaatttt, threatening the current order of schools? I wouldn't have expected that!

  3. Feb 2021
    1. Me and his Dad know that he does those kind of things, the animation on the computer. Me and his Dad don’t put him down about it and we, you know, we are standing right by him if this is what he wants

      wow lucky lol...

      It's nice to see supporting parents :) their child adores doing something and his parents are supporting while asking for better grades :)

    2. Luis noticed the video camera equipment in the space and, using his existing knowledge and interest from working with his brother, set out to make live action movies with his friends, “I just asked [the clubhouse coordinators] what it was and they old me and it was for taping and stuff, so I just started running around taping my friends, trying to do scenes and stuff....”

      For me, playing around with equiptment is usually the best way of learning how to use it.

    3. , w e f o u n d t h a t p a r e n t s a d v a n c e d t h e i r c h i l d r e n ’ s l e a r n i n g w h e n they collaborated with them, learned from them, brokered outside learning opportu-nities for them, provided nontechnical support to them, or hired them to do technical work.

      I learn from my parent's mistakes, so I don't make them too :)

      ((jk kinda)) but really, kids look up to their parents most of the time, it doesn't surprise me that parents motivate their kids themselves

    4. l t h o u g h t h e s e c u l t u r e s o f p a r t i c i p a t i o n a r e b e c o m i n g m o r e c o m m o n , t h e y a r e not equally accessed. Recent research has shown that despite the emerging cultural image of the average youth as constantly connected and technologically savvy, those who can actually create digital media or interactive environments are in the minority

      flashbacks to me trying to become tiktok famous but failing

    5. The clubhouse environment described above has its origins in concerns about equitable access to tools, people, and ideas that support the development of techno-logical fl uency—

      I believe that access to technology is extremely important, especially in this day of age in which technology is rapidly evolving quickly as newer tech is available basically everyday. Access to new tech is concerning, as people who don't have the funds needed aren't able to access it. Thankfully, we have clubhouses like this for those who can't really afford it, and people can become more educated.

    6. Luis, a skinny dark-haired 13-year-old boy, sits at a computer station in the back corner of the room with a set of plastic action fi gures from the X-men comic series, a basket of play dough, and an Intel Digital Blue stop-animation camera. He is producing his latest movie.

      It's interesting reading abot this clubhouse, thinking about all the potential kids have! It reminds me of a video about a kids inveniting a diy at home air conditioner using a bucket of water and a fan.

  4. Jan 2021
    1. which is like nails-on-the-chalkboard annoying

      Litearlly!!! This is so demeaning, it gets to your head and you think hmm maybe I shouldn't act this way or say something!

    2. but if you don’t laugh at his jokes, which are really tired, sexist, racist jokes, it’s because you just don’t understand comedy or you need to get a sense of humor,

      I once read that if someone tells you a highly offensive joke, pretend to not know what the joke means and ask for an explanation... Then they'll realize what's up.

    3. Think Gaston from “Beauty and the Beast,” who feigns concern for Belle’s well being when he sees her with a book (“It’s not right for a woman to read. Soon she starts getting ideas — and thinking!”).

      period

    4. She combined that image with the caption: “Maybe if I take my tit out they will stop explaining my own joke back to me.”

      There's just something about mixing 18th century with captions that don't even fit what the picture was supposed to represent

    5. THIS THREAD IS GENIUS,” she proclaimed

      It really is, it's funny how she mixed such topics with humor. Taking a look at the thread, I see a lot of problems my best friend complains to me about!

    1. But Benedetto also hopes that Unnecessary Inventions can serve as a call to action for gun-shy entrepreneurs.

      I can see he creates things that'd be cool to show off at parties such as the kazoo vape pen, but on the other hand, he invents things that'll solve the slightest problems, like the hard hat for your toes or the hoverbrella, that'll come in handy when Amazon gets to drone shipping. He also has good intentions with these inventions, hoping his account will influence people to put their products out without having to worry about anyone else's thoughts.

    2. Kenji Kawakami demonstrates two of his inventions: A “Hayfever Hat” that dispenses toilet paper

      I've seen the toilet paper hat, I thought it was for tears. Pretty much doubles as one though!

    3. The typical invention costs around $5-$20 in 3D printer filament and takes anywhere from a few hours to a few days to produce. Once it’s done, he takes it out for a spin in public to make sure it’s functional.

      Easy and simple process that doesn't take much to do. Even better since he's big on social media

    4. he was one of the first retailers to market and sell those now-ubiquitous colorful woven iPhone cables.

      It's interesting to see where the cable was pioneered from. Someone who didn't want to give up on his company and instead transformed it into a more profitable product!

    5. At 15, he gathered up his savings from a summer lifeguard job, formed an LLC, and built a website.

      That's insane! At 15 I was playing minecraft?!