14 Matching Annotations
  1. Feb 2019
    1. while discourse on the social implications of the technology is equally important.

      I feel as though the best way to introduce VR's is to make it gradual. Like it outlines, it is hard to know the potential pros and cons but the only way to figure this out is to keep researching both animals and users. This also applies to most things in life though, new medicines, computers in class, and even something like which fabrics work best.

    2. Perhaps it will simply be up to each and every individual, but it’ll only be a matter of time before such cases are raised in court.

      I never thought of this being a use of VR's. I feel like this could be damaging to relationships and might feed into mentally disturbed individuals fantasies which could be dangerous for many. What if these cause a spike in divorces, separations, sexual assaults, child pornography, etc.

    3. Imagine trying to get a teenager to do their homework when they’re busy in the cockpit of an X-Wing, taking down the Death Star single-handedly.

      Being a more old fashioned type of learner, handwriting my notes to better commit them to memory I am more skeptical of the VR headsets. This outlines another potential negative. As is most young kids spend a lot of time on video games when they should be actively playing with friends. This goes back to the mental and physical health risks that users could be at risk for. It could lead to isolation tendencies, eye strain, violent actions, etc.

    4. the introduction of VR into mainstream culture means that unexpected social problems will inevitably come to light.

      Going back to something our class previously talked about, when VR's are introduced into classes, do you think there will be more in school violence, especially among younger ages? I feel as though more research has to be done before this is accepted as a norm in society because even though it poses benefits for visual learners like the students in the history classroom, it could have more downfalls like distracting students by game options and could result in these violent instances. Although this article says it's rare that could just be because they are not commonly used yet.

    5. the industry and researchers are taking the issue of VR and physical and mental healthy seriously.

      This is notable because if the industry and researchers were not focused on physical and mental health outcomes, it means they could be putting their customers at risk. This shows that people involved in these products care deeply about their goals and how it can affect others, I feel like it would make people more comfortable knowing this piece of information.

    6. It’s widely thought that this is caused by a conflict taking place within the brain.

      I wonder if there is a way to make the machine more user friendly by installing other aspects to it. I know that using these for longer than just a few minutes often leads to me having headaches and nausea like they explained. Do you think that there could be some potential long term health affects on users if the VR viewers are being used daily/ frequently?

    7. big boys like Oculus Rift

      I remember when the more commonly known and more technologically advanced VR viewers came out. I bought a new galaxy phone and as part of the promotion they were giving away versions of the Oculus out with them. I remember experimenting with this and didn't really feel as though there was much use for them besides playing games. Through this class though, I have learned that they have many other important uses.

    1. Luckily for doctors and patients, we now have the ability to integrate visualization, computing, performance measures and simulated procedures.

      I believe this is one of the most important advancements we have made in VR technology. I have first hand used apps like this for studying anatomy and they are truly incredible to use. Having access to this and the ability to practice a procedure without using cadavers every time is huge for safety and confidence of both the doctors and patients.

    2. 3D Kinect depth cameras and sensor technology augment and enhance the visitors’ experience. They create original artwork by using their own hands to manipulate clay in 3D space and/or throw virtual paint onto a 4K digital canvas.

      These feature's seem engaging for visitors of all ages which probably contributes to a success in their museum. It also sparks creativity and it is different from other museums that use this technology. Due to the fact that the entire person is involved and it is not just holding a tablet up or wearing a VR viewer, that makes it more enjoyable and makes people feel more connected.

    3. The right amount of technology is the minimum needed to solve the problem.

      I agree with this statement because I personally feel as if technology is taking over our lives in a negative way. I do enjoy what technology has to offer but not when it takes away from genuine human interaction and has our full attention, that is when it gets unhealthy. This quote is essentially implying that people are aware of the concern of emerging technology and don't want it to change too much.

    4. Environment and story should complement each other.

      This line jumped out at me as something to note. I think it is important that the story that AR/VR try to tell need to match the environment because if they don't it is seen as random and unnecessary.

    5. Be intuitive and easy to use

      I feel that this is the main reason people are willing to try a new experience with AR, if the tools were not easy to use people would most likely give up on them since it would not be worth the frustration.

    6. It all alludes to the functional and aesthetic brilliance of the building, and it provides a dynamic context that help you appreciate the pieces and the architectural decisions even more.

      I think that this opinion is interesting because even though the VR might bring in different aspects and transform the space around you, I feel as if being in a museum and traveling to see beautiful places should be done without technology. How do you appreciate the pieces even more when they are being viewed through something other than your own eyes?