walking connects to the adventure pillar of exploration, as well as the sense of immersive transportation and a focus on environmental storytelling
I like how this interpretation of the addition of walking in a game serves two purposes One that is towards the navigation aspect, allowing for the general exploration of the digital environment surrounding the player, and another towards the actual story. The player can unravel aspects of the story on their own through exploring what is around them. By doing this the. Player can discover this about the plot outside of what is given to them directly by the game maker.