But design, the third componentof gaming literacy, is absolutely key, and in many ways helps bring thetraditional idea of literacy as understanding and creating meaning backinto the mix.
This article help me see the process come full circle.
But design, the third componentof gaming literacy, is absolutely key, and in many ways helps bring thetraditional idea of literacy as understanding and creating meaning backinto the mix.
This article help me see the process come full circle.
Having a systems point of view (being systems literate) meansunderstanding the world as dynamic sets of parts with complex, constantlychanging interrelationships—seeing the structures that underlie our world,and comprehending how these structures function
A great way to expand upon our students critical thinking abilities.
Gaming literacy is literacy—it is the ability to understand and create spe-cific kinds of meanings. As I describe it here, gaming literacy is based onthree concepts: systems, play, and design.
I believe we are going to have to see a systematic change before this is considered main stream and I do wonder how long this will take?
Learning for this reason is also very social, as we rely on the artifacts of collective memory, and work with others in the essentially col-laborative task of knowledge making
I love this reminder that we are making knowledge and in order to do this my students must be social. I hope more teachers will realize that gone are the days of sitting in quiet rows of desks.
The 20th century is full of attempts to realize the objectives of authentic pedagogy.
This reminds me of all of my years of teaching and every few years there is a new and improved curriculum or theory. Sometimes it is hard to know which ones will stick around.
This means that it is no longer enough for literacy teaching to focus solely on the rules of standard forms of the national language. Rather, communication and representation of meaning today increasingly requires that learners become able to negotiate differences in patterns of meaning from one context to another. These differences are the consequence of any number of factors, including culture, gender, life experience, subject matter, social or subject domain, and the like. Every meaning exchange is cross- cultural to a certain degree.
This allows us to provide more "cross cultural" experiences and opportunities to our students.
Students will gain an understanding of theories, currently practiced integration models, digital citizenship and evaluate digital tools and applications.
This is exactly what I need to stay up to date with the ever evolving world of technology. My students will thank you as well!