63 Matching Annotations
  1. Apr 2021
    1. However, the study also found that using technology had some positive effects: On days when adolescents spent more time using digital technologies they were less likely to report symptoms of depression and anxiety.

      This is a good sign

    2. On the positive side, the researchers found evidence that digital technology use may be helpful to adolescents experiencing depression and anxiety. More time spent texting was associated with fewer same-day symptoms of depression and anxiety. 

      This is a positive.

    3. he study also found that young adolescents who spent more time online experienced increases in conduct problems and problems with self-regulation -- the ability to control one’s behavior and emotions -- 18 months later.

      Thats crazy

    1. Thankfully, however, the mental health problems being caused by technology are becoming increasingly known about, and mental health professionals are working harder than ever to change them.

      They maybe causing problems now but those problems might be fixed in the future

    2. On the other hand, mental health care isn’t cheap or easy to come by. Some professionals don’t believe health insurance plans offer efficient mental healthcare in general, which may leave apps or technology as the next best thing for those who want to connect with a medical professional or mental wellness community.

      sounds like another positive for our argument

    3. Multiple studies seem to back up the claim that social media can lead to depression, however, according to this report by Bradley, none of those are validly conclusive yet.

      Something we already knew at first, but the second part about it not being conclusive is promising

    4. We can test medications and see how they affect brain development over long and short periods of time due to radiology technology and brain scans. Meaning, we can physically watch how a mentally ill brain works as opposed to a healthy one, and then how medication helps or hurts that.

      Another positive

    5. From patients to doctors, technology has come to the aid of mental health in a variety of ways, working in preventative and cautionary ways in addition to recovery measures.

      This is a positive

    6. While some believe that that social media can decrease loneliness, some studies seem to point toward a connection between depression and smartphone/social media usage.

      A negative for this argument

  2. Feb 2021
    1. Companies must understand that the number one goal of health tech, unlike other tech, is not to engage and immerse patients in their phones but to support and embolden them in their real lives.

      This is very true and this will more likely undergo more studies as time goes on.

    2. In adapting therapy for mobile, developers have added new features. A popular one is 24/7 access to a therapist via text, which certainly drives engagement.

      This is great! This should have been created before the COVID-19 pandemic.

    1. screen time’, but it is not films or video chats with friends that damage mental health.

      This is interesting to see because other sources claim that "screen time" is not only social media, but rather it is anything that is on a screen.

    1. In fact, the digital tech may just have succeeded in bridging the gap in the way introverts and extroverts interact with one other.

      This is a bold statement and I really like this.

    2. Truth be told, introverts function better when left alone, so it is no surprise how they thrive in this tech age.

      I can attest to this. I work a lot better on my own than I would if I were in a group. Regular social interactions is great from time to time but some need to "recharge" more than others.

    3. This would mean that whether or not there were no social media channels, introverts would still be introverts.

      This is very true. But technology has to be helping a lot more. Right?

    1. can make you feel like you're missing out.

      I like this statement. If someone were to go on a vacation and posted it on a social media platform, someone may get jealous or may feel left out because they might not be able to go on a vacation themselvs.

    2. This study can't nail down causation. It could be that when people feel socially isolated, they go online a lot in an attempt to feel less lonely, says Primack.

      This is a good thought and more likely to happen.

  3. Jan 2021
    1. But it can still zap microbes, bacteria and viruses on surfaces and in the air.

      So why not use these bulbs instead? And use humans as an alternative rather than worrying about having to spend four or five digits on a robot.

    2. Prolonged exposure to it can cause skin cancer, cornea damage and other problems.

      So the robots more or less have to be running at night or places have to close temporally to disinfect the place. This explains why that they don't use people to do this. The lights are just too powerful and can cause bodily harm.

    3. hospitals, airports in Southern Europe, a prison in Southeast Asia and a hotel group in Ireland, according to Per Juul Nielsen, the company’s chief executive.Image

      This is wonderful. However if a group of people, or even just one person (depending on the business) could get suited up and use a UV light, couldn't they potentially do the same thing that the robots are doing?

    4. thousands of patients die, due to infections acquired during hospitalization,”

      This is sad and with this being said maybe something can happen in the future to decrease this number.

    5. he once again turned to technology — in this case, UVD Robots — to disinfect the rooms.

      That is crazy! Piloting a robot to disinfect a room sounds more sci-fi than reality.

    1. Use of ESPN’s website has fallen sharply since late January, according to SimilarWeb.

      Mainly because people can't go to these events and they are more focused on other things.

    2. Americans appear to want few things more than the latest news on the coronavirus.

      This is very true. When the pandemic first hit, I found a reliable news podcast and listened to it every day for COVID updates. I still listen to that same podcast because of the pandemic.

    3. Americans appear to be remembering how unpleasant it can be to squint at those little phone screens.

      This is definitely an interesting point. And a correct one at that. We all have been using our phones to access these services. Now that we are stuck at home we have our big screen computers. However COVID wont last forever.

    1. Before the pandemic, James had so many options, she said, adding: Now, “it makes me feel badly when I try to restrict him. It’s his only socialization.”

      This is a good point

    2. Dr. Radesky said that the mingling of all of these functions not only gives children a chance to multitask, it also allows young people to “escape” from any uncomfortable moment they may face.

      This is also correct. The newer generation is going to be better at multi tasking because of extended screen time usage.

    3. This concerned his mother, Kathleen Reichert, who felt that her son was escaping the emotions of real life.

      Gaming is an escape of multiple things, even the loss of a pet. This could be a good thing for children. When people suffer a loss, they usually try to find things to help them forget about it.

    4. If they are doing schoolwork that bores them, she said, they can easily move into a “pleasure cocoon” by switching to watching YouTube, chatting with friends, playing a game.

      I have also done this. It is very bad because if something needs to be done then i might wait until the last minute to do it.

    5. Similarly, he said, children now associate their devices with multiple forms of pleasure, and so, disconnecting them during the pandemic has been like “trying to preach abstinence in a bar.”

      This is spot on.

    6. But doing so has become complicated by the fact that the devices now are at once vessels for school, social life, gaming and other activities central to life.

      If a device can do something, chances are we are going to take advantage of that feature at some point or another

    7. “I kind of gave up on that, too,” she said. When her older boy plays Xbox, “he laughs and has some social interaction with his buddies,”

      So some parents are seeing that they are actually getting some socialization from gaming.

    8. Some days, she said, she watches her son sit with three devices, alternating play among them.

      Crazy! The extent that children will go to get stimulation through out the day.

    9. “So I take it away and they do what? A puzzle? Learn to sew? Knit? I don’t know what the expectations are,”

      This is also a very interesting comment. What would the expectations be?

    10. help children learn how to confront challenging social situations.

      This is another big factor of children becoming addicted to technology is that the more they use it, the less physical interaction with other children they will have. Causing children to not be as out going as previous generations were.

    11. The cost will be borne by families, Dr. Christakis said, because increased online use is associated with anxiety, depression, obesity and aggression — “and addiction to the medium itself.”

      An eye opener for sure and something to look out for.

    12. An app called Roblox, particularly popular among children ages 9 to 12 in the United States, averaged 31.1 million users a day during the first nine months of 2020, an increase of 82 percent over the year before.

      This is crazy, however believable.

    13. “There will be a period of epic withdrawal,”

      This is a very good point. I am an avid gamer and sometimes when I'm at work I just think about when I could go home and start gaming. Or when I'm doing something like dishes and home work I think "i wonder when I'll be able to game again"

    14. Now, James, who used to focus his free time on mountain biking and playing basketball,

      His father might be over reacting over his son playing video games. Gaming was not James's career before the pandemit.

    15. like many parents, overlooked the vastly increasing time that his son was spending on video games and social media.

      A lot of parents were not worried that their children were using screens more. They were worried about the virus.