3 Matching Annotations
  1. Jan 2024
    1. The most dramatically satisfying puzzles are those that encourage the interactor to apply real-world thinking to the virtual world.

      This comments on how a game or story can maximize the players feeling of immersion, by not only including a puzzle that entertains the player, but also ensuring that the puzzle has implications similar to that of the real-world. That way the game remains immersive rather than pulling the player out of the virtual world.

    2. On the computer the dramatic situation of capture and escape can be simulated by keeping the player within a confined space until the solution to a puzzle is found

      This shows how the journey story style can include agency as it allows the player to move through the story solving puzzles and giving the player a goal to accomplish throughout the story.

    3. Computer-based journey stories offer a new way of savoring exactly this pleasure, a pleasure that is intensified by uniting the problem solving with the active process of navigation

      Here, the author shifts from the discussion of older forms of literature in the journey story based structure, to the online form of the story, tying these older journey story examples into a more recent text,