This school, located in New York, utilizes games and other forms of digital media to provide students with a curriculum that is design-led and inquiry-based. The goal of this model is to use education technologies to support students in becoming active problem solvers and critical thinkers, and to provide students with constant feedback on their achievement.
In the senior capstone I teach we use a simulation (students refer to it as a game) to mimic management of a for-profit global firm. I'm interested in learning more about quest to learn.