47 Matching Annotations
  1. Apr 2023
    1. Extraneous cognitive load can be directly manipulated by a designer (van Merriënboer & Ayres, 2005) through improved usability

      Makes sense but an important point worth emphasizing

    2. different than developers originally intended

      How can their intended use be more clear? Is it because learners are not involved as co-designers or providing input at any stage?

    1. Various studies have shown that color-use influences learner attitudes, comprehension, and retention

      I also wonder if learners begin to feel emotions associated with colors (red=angry)

    1. Not all images are equally effective in supporting learning and creating a deeper understanding

      This makes me think of how almost everyone considers themself a visual learning

    2. learner’s emotional state

      This reminds me of how social media clips have gotten so short and appeal to the viewer's emotion to keep them watching. Social media or content learning material may use emotion to hook learnings right away.

  2. Mar 2023
    1. agile [certification] that was actually focused on E-learning

      I wonder how much certifications have changed as a result of the influence of virtual learning over the last few years

  3. Feb 2023
    1. what they thought was an all-powerful wizard was really a man behind the curtain, pulling levers and pushing buttons to give the effect of something magical happening.

      spoilers...

    1. If we had asked users what they wanted, most would have suggested minor changes in line with the kinds of changes they were seeing with each slightly different version

      Reminds me of the Ford quote - "“If I had asked people what they wanted, they would have said faster horses.” Users don't necessary know what is possible in terms of capacity, vision, or limitations

    1. How accessible is technology to every learner in my class?

      I recently learned that when some visually impaired users use a screenreader on websites, it may not inform them whether opening a link will open in the same tab or a new window. This is problematic because if it is a new tab or window then the user loses the "back" feature to the previous page. In addition to does the user have access, I think the definition of accessible extends further.

    2. Sometimes issues of access can be tricky or surprising.

      Some colleagues and I worked with teachers in a workshop over the summer. Despite working with middle schoolers, we were shocked to find out that students were not aware of how to create a new file. It is just one aspect that we did not plan that teachers would have to educate students on prior to implementing the content.

    3. rs already know, but instead building on their prior knowledge

      How do you plan for this with something like a MOOC or other learning environments where the degree to which the prior knowledge may vary tremendously?

    4. How can you provide opportunities for this learner to engage in learning experiences and activities that can prepare this learner for his or her goals?

      I like this question to continue to frame the designing process

    5. an online survey. Completed by 18 ABE SMEs

      I think this goes back to an earlier annotation. If designers are going to reach out to the target audience anyway, why not use them in the place of personas or their information when constructing the personas?

    6. persona construction

      Are part of the reason personas are constructed to save money? In class, it was mentioned that industries do not want to spare any expense by hosting focus groups or interviews if they don't have to do so. Is there another motivation besides money for designers to use constructed people rather than real people? Wouldn't designers be more likely to meet users' needs if we consulted real people?

    7. persona is generally written in a narrative and describes a day in the life of a fictional individual who represents a key user group (Dotan et al., 2009).

      I'm highlighting this definition as it seems like it will be valuable as we develop our own personas for this class

    8. massive open online course (MOOC)

      MOOCs seem like they would be a unique challenge to design for. As I understand them, they are created to reach a tremendous audience in order to make learning more accessible. When designing a learning experience to that scale, I imagine it would be more difficult to "know" the learner.

    9. We put ourselves in his or her shoes.

      From a designer perspective, I like this line. From our experience with the learning experience canvas, this idea of putting ourselves in their shoes lends itself well to much of the criteria in the canvas. For example, all aspects of the environment category would make more sense. Although one may not be able to fully immerse themselves in another culture in this case, being more aware of the factors will help create a better learning experience.