The good news is that games, so often maligned, have much to offer ourcomplex world. And not just so-called “serious games” with explicit edu-cational goals, but any game.
This is where I get hung up on the idea of gaming literacy. I've read so many books and articles that point to video games as being so incredibly addictive and detrimental to social development and mental health. Do we just ignore this? How do we balance these seemingly opposing viewpoints?