“Perhaps the walking sim’s greatest power is how it makes players recognize and consider such decisions and the way they influence gaming outcomes and environments. A number of traditional big-budget titles don’t demand this kind of moral engagement, which makes sense—asking a player to stop and consider the horrible things they’re doing is antithetical to moving forward”
Walking simulators interrupt the usual fast-paced motion of typical traditional games, giving players enough time to confront the weight of their actions before making them.