10 Matching Annotations
  1. Mar 2019
    1. VR can be stored in the brain's memory center in ways that are strikingly similar to real-world physical experiences,

      This is actually kinda scary for me because I don't want to live in a world where most of the memories you have is in a world that's not real.

    2. so we don't really know what is going to happen to a young child."

      Would be interesting to see the results for that because a child's mind is a much earlier stage of development.

    3. Gotsis believes that families with younger children should be especially cautious with virtual reality, even if they purchased the game for teens or young adults.

      With the potential risk of VR having on our minds, parents should be very vigilante with how there children uses VR and how much they use it because there minds are in early development.

    4. "Damage from eye strain can sometimes be very sudden, so if something is uncomfortable, just stop, take it off and stop looking at it," Gotsis warned. "Don't feel trapped and mesmerized in the content. Just stop."

      I don't think it's as easy as that, even with the technology we have now.

    5. We're tricking the brain," said Greenleaf, who works with Stanford University's Virtual Human Interaction Lab, "and we don't know the long-term effect of this."

      Going back to the idea of our lizard brains, I don't think our brains are evolved enough to get keep in mind that this is all virtual.

    6. "One is how we affect the growth of the eye, which can lead to myopia or nearsightedness."

      I actually read this article will researching risk of VR and I remember talking about the impact it can have on our vision in class.

    1. “could allow people with severe mobility challenges, even those who are completely paralysed, the opportunity to ‘move freely’ in both the real and virtual worlds”. And it’s through applications like this that VR will truly unlock its full potential, regardless of the possible downsides.

      Here's one cause where VR might actually improve one's life because since these people are very limited to what they can do in the real world, you're providing them an opportunity to function normally.

    2. Teledildonic sex (remote sexual activity) is already bedding in, as products that allow partners many miles apart to control mechanical sex toys in real time are flying off the shelves.

      This is not very surprising to me because in this age, we're kinda more disconnected from people on a human level and I think we're more likely to rely on technology for even the most human of activities.

    3. but the act of removing the headset at the end of the session, which is followed by the dull thud as you return to a comparatively beige reality, devoid of the wonder and boundlessness of the synthetic

      I think we do see this a lot with today's youth with how distracting the internet is so VR has potential to do more of that effect.

    4. There was even the 2008 case of a Russian man dying after becoming embroiled in conflict resulting from the (virtual) death of one of the members of his game. A physical violent brawl ensued and the man died. Although such extremes tend to be rare, they do happen, and the introduction of VR into mainstream culture means that unexpected social problems will inevitably come to light.

      I think the comparison between VR and other forms of technology is a fair one because of the amount of screen time people will be exposed to if VR really starts to take off.