This is a very interesting thing that almost nobody talks about, probably just because of how modern games were (and still kind of are) fundamentally misunderstood by older generations in the era that they became popular. The shock value of new imagery and the moral hysteria of people linking games to mass shootings has detracted from serious discussions of what kids should be allowed to play and how games actually affect all people. They are plenty of technically suitable games for children which have a highly competitive nature and online culture which would suggest otherwise. Rocket League, Clash Royale, Fortnite, etc. ESRB ratings seem very pointless when you consider that games like Apex Legends, Overwatch, and Fortnite, which all have T ratings, are some of the most prominent, highly competitive games of recent years. Regardless of imagery, these games have a highly competitive and constantly toxic culture built around them.