The Vine and the Fish
I think this is a very good game with a good metaphorical message.
The Vine and the Fish
I think this is a very good game with a good metaphorical message.
I'm better
I like the detailed explanation about this game
The potential of the labyrinth as a participatory narrative form would seem to lie somewhere between the two, in stories that are goal driven enough to guide navigation but open-ended enough to allow free exploration and that display a satisfying dramatic structure no matter how the interactor chooses to traverse the space.
I agree with this idea; in my personal experience, I enjoy exploration games that allow a lot of freedom, but I also tend to get bored if there is no overarching motive/goal for exploring. At the same time, I tend to quit games with too much story or limited freedom because I find them a bit frustrating.
The proliferation of interconnected files is an attempt to answer the perennial and ultimately unanswerable question of why this incident happened. For instance, one convenience store robbery labyrinth follows the robber, the clerk, the owner, and the cop (who shoots the robber) back through the events leading up to the shootout and forward again into the moment of violence.
I feel like this is a concept that has to some extent already existed in certain tv shows and movies (multiple perspectives that conflict and leave the viewer guessing the "real" version), but I think that video games (like the ones described) are definitely the easiest way to pull off this kind of structure because people wouldn't necessarily be likely to watch the same event six different times in a video/movie format.