33 Matching Annotations
  1. Jun 2024
    1. I think that hypertexts are like a way of reading randomly, because they take you different places.

    1. That summer he developed-'With some aesthetic advice from his sister Barbara, using Turing's random number generator, and perhaps in collaboration 'With Turing-a Mark Iprogram that created combinatory love letters. This was the first piece of digital literature, and of digital art, predating by a decade the earliest examples ofdigital computer art from recent surveys (e.g., Paul)

      FIRST DIGITAL LITERATURE CREATED!!

    2. Digital" information, as opposed to "analog'' information, is represented by discrete ratherthan continuous values. It's actually related, according to the Oeford EnglishDictionary, to the sense of fingers and numbers as "digits."

      Digital refers to the usage of fingers and numbers

    3. also store its instructions in the same read/write memory as the data on whichit acted.

      So, the machine didnt just solve the problems, but store the instructions.

    4. Turing's paper wasn'tremarkable for imagining a machine that could carry out the work of humancomputers.

      It was not expected that computers could do human tasks.

    5. they were expected to follow aknown and specified set of instructions which, together, formed an effectiveprocedure for solving a particular kind of problem

      Computers were expected to follow a procedure for solving mathematical problems, which are known as algorithms.

    6. Acomputer was a person who calculated answers to mathematical problems.

      Computers were used to calculate mathematical problems.

    7. What do we need to read, to interpret, when we read digitalliterature?"">o I

      We have to be focus on what we read, and try to find a way to get the meaning of it.

    8. To me, "digital art" is the larger category of which "digital literature" is apart. It encompasses all the arts that require digital computation, not just theliterary arts

      Arts that involve digital computation.

    9. I mean the arts that call our attention to language, present us with characters, unfold stories, and make us reflecton the structures and common practices of such activities.

      Literature is art. It includes the different works such as poems, stories, novels, etc.

    10. I mean literary work that requires the digital computation performedby laptops, desktops, servers, cellphones, game consoles, interactive environment controllers, or any of the other computers that surround us

      Literary works in which electronic devices were used.

    1. Craig Robertson, associate professor of media and communication studies, argues that ordering paper at the document level and storing it in a filing cabinet changed our relationship to information, that people came to envision information itself as a discrete thing, “Information, grasped as individual pieces of paper, became malleable, both in its physical shape and its contents.”

      Physically: Pieces of paper can be easily moved, reorganized, annotated, or discarded. Conceptually: The contents of these documents can be edited, combined with other documents, or repurposed, allowing for a more dynamic interaction with information.

    2. I had a number of sheets of newspaper, and I took a Stanley blade and cut through them, and little bits and pieces looked so amusing to me that I started jiggling them around as one would in a collage.” Gysin had accidentally rediscovered the cut-up method, a technique that can be traced back to at least the Dadaists of the 1920s.

      So it was by accident the origin of the technique! :O

    3. “Now rearrange the sections placing section four with section one and section two with section three. And you have a new page. Sometimes it says much the same thing. Sometimes something quite different—cutting up political speeches is an interesting exercise—in any case you will find that it says something and something quite definite.”

      So, we can arrange the parts in a ramdon way and we might have a different meaning.

    4. The cut-up method is best-known as a literary technique in which a written text is cut up and rearranged to create a new text.

      It means that cut ups method is about createing a new text from an original one that was cut up in parts.

    1. But beyond working with basic text animation and variations on hypertext, other artists have approached electronic writing as a way to experiment with light versions of artificial intelligence (creating programs that themselves write “original” works of literature), as experimental graphic design and typography (finding a tradition in one of the great typographical experiments of the 20th century, Stephen Mallarme’s exquisite poem “Un coup de dés jamais n’abolira le hasard”), as a way to tweak the conventions of video games (which, in their more elaborate guises, such as “Red Dead Redemption,” can themselves be seen as works of literature), or as ways to play with the conventions of the web itself — “fake” websites, such as the notorious early works of the Yes Men, or significant one-off, “Blackness for Sale.”

      Some artists use electronic writing to change how we think about video games, making them more like stories or books. They also create fake websites and special, unique projects to play with how the web works.

    2. I generally understand Web 2.0 as the replacement of static HTML pages with a series of mathematical procedures, or algorithms, that construct brand-new pages on the fly after you click a link. Back in the day, an individual “hand-coded” an HTML page, put it on a web server, and the page sat there, appearing every so often on some computer screen somewhere once a link to it was clicked. But today, for instance, you click on “Scott Walker” in the musical preferences of your Facebook page and a little program is activated which searches out, and then collates, all of the names of the people in the Facebook database who like Scott Walker and creates a brand-new, never-before-seen, never-before-imaged (since who, after all, likes Scott Walker?) web page, untouched by human hands.)

      This transformation allows for more personalized and engaging online interactions compared to traditional static web pages.

    3. Other artists have come at it from the more familiar (at least in the community) angle emerging out of the flurry of interest in hypertext as a next step in the evolution of written language — the book is dead, long live the link. Ironically, more theory about hypertext was produced in the days before the web, when one had to work one’s way back to the one computer in the computer science department reserved for creative efforts, as Shelley Jackson did at Brown University when she was writing her now canonical Patchwork Girl (which is now, unfortunately, largely illegible due to the inability of Eastgate Systems, her publisher, to keep up with OS upgrades), than now, when hypertext is a way of life.

      Artist like Young-Hae Chang Heavy Industries, initially used technology primarily for artistic expression, and others, influenced by the hypertext movement, see electronic literature as a natural evolution in written communication, emphasizing interconnected links over traditional formats like books.

    4. “electronic literature” — it’s a creaky phrase that doesn’t survive parsing, hence the wavering between this term, “new media writing,” “digital literature,” etc.

      The term ''e-literature'' is awkward and hard to define.

    1. It suggests that differences in cognitive patterns between print and electronic works, assumptions of what constitutes the quality of "literariness," and even requirements for tenure and promotion contribute to its lack of presence in the academy.

      It proposes that differences in how we think about print versus electronic media, ideas about what makes something "literary," and rules for getting promoted in academia all contribute to why electronic literature isn't more widely recognized in universities.

    2. Grigar further argues that as video games and other popular culture digital media forms mainstream into the academy, so too will Electronic Literature. Students inculcated from birth by digital media will ultimately be the final arbiters of its popularity and growth.

      Grigar suggests that as digital media, like video games, become more accepted in schools, electronic literature might also become more popular.

    3. In beginning a study of Electronic Literature, the best place to start is N. Katherine Hayles' book, Electronic Literature: New Horizons for the Literary, published by Notre Dame Press in 2008. The first chapter, especially, is helpful since it lays out its definition, provides a historical context for what she identifies as "generations" of works of electronic literature, identifies some of its genres, and cites examples of important works. A version of this chapter was first published online by the Electronic Literature Organization and is generally seen as "the first systematic attempt to survey and summarize the fast-changing field of electronic literature, artists, designers, writers, critics, and other stakeholders" ("ELO Publications").

      Identifies key genres and important works, making it an indispensable resource.

    4. While in Europe the term "Digital Literature" is used to refer to Electronic Literature, in the U.S. digital literature is generally seen as print-based literary work digitalized for the web and stand-alone technologies like a CD-ROM. Examples of digital literature would include a copy of Homer's Odyssey found at The Perseus Digital Library or an electronic edition of Emily Dickinson's "manuscripts" at the Dickinson Electronic Archives. Put simply, Electronic Literature is considered a "born digital" art form with unique approaches to thinking about and working with digital technologies for the purpose of creating literary art.

      There is a difference between digital literature and electronic literature.

      In Europe Digital literature refers to the copies of books, and art that were copied in a digital form. And, on the other hand in USA lectronic Literature is created specifically for digital formats, using unique methods and technologies to create literary art.

    5. "literary works created with the use of a computer for the electronic medium such that they cannot be experienced in any meaningful way without the mediation of an electronic device"

      The definition of E-Literature then is all works done in a digital form, and read in the same way.

    1. But if we think of it within the framework of literature expressed in yet another medium, the digital, then it can easily be regarded as the continuation of a very long tradition, one that is exploring the affordances and constraints of this new medium

      So, they continue exploring what this new medium can offer and its limitations.

    2. Through our conference series, we provide a way for artists, writers, and scholars to productively discuss existing work and to further develop the field.

      The conferences ELO provides help artists, writers, and scholars discuss and grow the field.

    3. ELO is the only scholarly body in the U.S. dedicated solely to the investigation of literature produced for the digital medium.

      So, ELO investigates electronic literature.

    4. What makes the work that the ELO does absolutely imperative in this “Digital Information Age,”

      The content offered. In this age we need to know about this kind of course, in which a face to face course is not needed, but the content we can read.

    5. Learning and adapting to the new technology is mandatory in our days, since we are in an electronic generation, and as teachers we must know how to use these technologies to facilitate learning.

    6. E-literature is the new way of sharing and creating the beautiful works. Digital is our new way of learning.