6 Matching Annotations
  1. Oct 2024
    1. O’Connor’s review of the tourism Quake

      I don't think Quake is suitable as a game used for shooter --> walker comparison. It is very old and the graphics reflect that. Nowadays, shooters probably have more complex environments than old-school walkers. The limitations of the technology at the time shouldn't be an indication of how well a shooter could be transformed into a walker today, especially as the game development and modding community has exploded.

    2. While walking, as an act in and of itself rather than a means to a practical end, has long been demonized as an inefficient form of travel or a wasteful pursuit of the privileged,

      I wouldn't say walking has been demonized, but rather that new forms of transportation in gaming attracts more attention. In gaming, you would probably prefer driving a car or riding a horse, things that might be unavailable to you in real life, instead of walking, which we do all the time. In opposition to this, walking simulators enhance the focus on the environment and other mechanics they have to offer, rather than exciting movement.

  2. Sep 2024
    1. A linear story has to end in some one place: the last shot of a movie is never a split screen.

      Linear stories exhibit limitations that aren't found in multithreaded stories.

    2. follows the robber, the clerk, the owner, and the cop (who shoots the robber)

      Showing the POVs of all actors can evoke sympathy from the reader.

    3. in stories that are goal driven enough to guide navigation but open-ended enough to allow free exploration

      Perfect in-between for a participatory narrative form.