25 cm
I like this change.
25 cm
I like this change.
FIELD DIAGRAMS
Same for the curved penalty area lines here.
From the perspective of the easy referring process, I can understand the need for round edges at the penalty area. But form the Design-for-manufacturing perspective, I really like the taped line we use in Germany, but they don't allow curves. After the trouble in Montreal, where we had to repaint the lines daily, I would recommend to use the tape solution instead.
No robots are supposed to be fully inside the penalty area. As the penalty areas are marked with a white line, the Rule 1.9, “Out of bounds” applies to this line as well. If an attacking and a defending robot touch each other while at least one of them is at least partially inside the penalty area, and at least one of them has physical contact with the ball, this is called "pushing" and the ball will be moved to the *furthest unoccupied neutral spot immediately.* If two robots from the same team are at least partially in the penalty area, one of these robots will be moved to the *furthest unoccupied neutral spot immediately. If this happens repeatedly, a robot may be deemed damaged (Rule 1.10, “Damaged robots”) at referee’s discretion.*
I really like this scenario too, maybe its even more interesting than the one with a black line and "only" the stricter pushing rule. Maybe its a good way to start next year with the black line and stricter pushing rule and transform it into the white line and stricter pushing rule for 2021.
The final game score will be trimmed so that there is at most 10 goal difference between the losing and the winning team. [1]
I really like this one. If the robot isn't working well in the first half, there is still the possibility to turn the game in the second half. By the way, this is how we play it in Germany since years.
FIELD DIAGRAMS
From the perspective of the easy referring process, I can understand the need for round edges at the penalty area. But form the Design-for-manufacturing perspective, I really like the taped line we use in Germany, but they don't allow curves. After the trouble in Montreal, where we had to repaint the lines daily, I would recommend to use the tape solution instead.
20.0 cm [14] [4]
The stricter size and weight restriction will be difficult for the teams, but is a good way to keep them busy and to prevent them from using the same robot several years. I support this change.
A penalty kick takes place after a grave offense (such as Rule 1.12, “Multiple defense”) happens. The kicking procedure consists of the following steps: All robots as well as the ball are removed from the field. The offending ("kicking") team places a robot inside its own penalty area, rotated towards its own goal. A ball is placed at the central neutral spot. The offending ("kicking") team turns their robot on. The robot needs to stay still for the next 5 seconds. During these 5 seconds the defending team places a robot which is turned off inside its own penalty area. In order to score a goal, the offending team’s robot needs to move the ball inside the opponents goal. It needs to do so in at most 15 seconds and while staying within the center circle once it touches the ball. If the offending team’s robot moves before the 5 seconds pass, the result is automatically no goal. Once the penalty kick finishes, the game continues with a Rule 1.3, “Kick-off”, with the defending team kicking-off.
I think the most teams will not focus on the penalty kick, because it doesn't happen that often and is kind of difficult to implement. From my perspective, especially on the regional events, the penalty kick would be too much.
Within the penalty area, the goalie has priority. While inside this area, attacking robots are not supposed to touch the goalie nor the ball in any way. [1] If the attacker and the goalie touch each other while the ball is also inside the penalty area, or the attacker touches the ball inside the penalty area, the ball will be moved to the furthest unoccupied neutral spot immediately.
I really appreciate the stricter pushing rule to force the teams to think about preventing pushing.