Because of his design, I believe his “disabling” power should come from keeping the hero within his inflexible range, unable to act, in a way that’s similar to Jorm or Warlord but without being too unbalanced with harassing power. So, I suggest we give him undodgeable, chainable lights, at least two successive lights from any direction, to better deal with opponents who would evade from his short-range attacks. Mind you, to avoid being too effective against assassins, only the first light in a chain should be undodgeable, so the second canbe countered. While shoves should remain unchainable with neutral lights, they should remain chainable with heavy attacks, or an unblockable finisher, as an effective base mixup. To keep Law’s defensive power high, shoves should be made faster to act as better openers, seeing how the shove is an integral part of his moveset. Because Law has somewhat higher stamina usage in combat, the shoves can’t be “spammed” or overused. Add some extra hyperarmor frames, coupled with a stun ability, and Law could use these quicker shoves to better disable his opponents.My idea is that the stun effect could last a few seconds and drain some of an opponent’s stamina to keep enemies on the defensive. Like before, the shove should allow him to execute a short chain of lights, heavies, or a guardbreak to effectively mix his moves together.
Previous posts on Lawbringer in this subreddit have been a mix of rants, or detailed lists of possible changes for the mechanics or statistics of the hero. I’m opting for something a little different with base changes in the character’s playstyle instead, in a post that wouldn’t take longer than ten minutes to read.