8 Matching Annotations
  1. May 2024
    1. The staff of Nintendo Power (1997) and IGN (2014) both listed Blast Corps in thebottom halves of their top 100 Nintendo games of all time.[41][42] Official NintendoMagazine ranked the game 84th on a list of the greatest Nintendo games.[4

      Overall, this Blast Corps Wikipedia article is of high quality, providing a comprehensive overview of the game's gameplay, development, reception, and legacy. It exceeded my expectations in terms of storytelling details and development insights while meeting my expectations for well-researched and sourced information.

    2. Blast Corps was among Rare's first games for the Nintendo 64 and led a run of sevencritically acclaimed Rare titles for the console.[4] The game's production began in early1996.[5] The development team consisted of four recent graduates, though it expandedat times to seven concurrent staff. Martin Wakeley became the game's lead designer.He credited the team's small size for their easy progression from planning to market.

      The article provides insightful details about Blast Corps' development process, team composition, and lead designer Martin Wakeley's perspective. This level of behind-the-scenes information supports my idea that Wikipedia articles can offer valuable context beyond basic game details.

    3. The game's story takes place on a parallel Earth, in which mankind lives in relativepeace, until an event occurs that threatens the lives of the whole planet. The nationalgovernment of an unnamed country discovers that the transportation of two defectivenuclear missiles has gone wrong, after they begin leaking radiation. The automatedcarrier transporting them becomes damaged as a result and automatically sets itself ona direct course towards the site for a controlled detonation, effectively placing it indanger where the slightest jolt from hitting buildings or falling into pits would trigger themissiles, causing a catastrophic explosion.

      I was pleasantly surprised by the level of detail provided about Blast Corps' story and setting. For a game primarily focused on destruction and puzzles, the article dedicates a significant portion to explaining the narrative context, which exceeded my expectations for a Wikipedia entry on this type of game.

    4. Blast Corps was released to critical acclaim and received Metacritic's second highestNintendo 64 game ratings of 1997. The game sold one million copies—lower than theteam's expectations—and received several editor's choice awards. Reviewers praisedits originality, variety, and graphics, but some criticized its controls and repetition

      The inclusion of critical reception details, sales figures, and specific praise and criticism from reviewers makes this a well-researched and informative Wikipedia article. It provides a balanced view of the game's strengths and weaknesses upon release.

    5. Blast Corps was released to critical acclaim and received Metacritic's second highestNintendo 64 game ratings of 1997. The game sold one million copies—lower than theteam's expectations—and received several editor's choice awards. Reviewers praisedits originality, variety, and graphics, but some criticized its controls and repetition.

      Despite selling one million copies, which was below the development team's expectations, Blast Corps was critically acclaimed upon release. It earned Metacritic's second highest rating for a Nintendo 64 game in 1997 and won multiple editor's choice awards. Critics praised the game's originality, variety, and graphics, though some found fault with its controls and repetition.

    6. The eight demolitionvehicles vary in the way they clear structures: the bulldozer rams, the dump truck drifts,the lightweight buggy crashes from higher ground, the tricycle shoots missiles, anothertruck presses outwards from its sides, and robot mechs tumble and stomp from the landand the air. The player must transfer between vehicles and other machinery to solvepuzzles.

      The game features eight unique demolition vehicles, each with its own method of clearing structures. The variety in vehicle abilities adds depth to the gameplay, requiring the player to strategically switch between them to solve puzzles and progress through levels.

    7. The game was Rare's first game for the Nintendo 64. Its development team rangedbetween four and seven members, many of whom were recent graduates. The teamsought to find gameplay to fit Rare co-founder Chris Stamper's idea for a buildingdestruction game. The puzzle game mechanics were inspired by those of DonkeyKong (1994)

      This paragraph provides background on Blast Corps' development. It was Rare's debut title for the Nintendo 64, created by a small team of mostly recent graduates. The game's concept originated from co-founder Chris Stamper's vision of a building destruction game, with puzzle mechanics inspired by Donkey Kong (1994).

    8. Blast Corps is an action game developed by Rare and published by Nintendo forthe Nintendo 64. In the game, the player uses vehicles to destroy buildings in the pathof a runaway nuclear missile carrier. In the game's 57 levels, the player solves puzzlesby transferring between vehicles to move objects and bridge gaps.

      This introductory paragraph provides a concise overview of Blast Corps' core gameplay mechanics and objective. The player must utilize various vehicles to clear obstacles in the path of a runaway nuclear missile carrier across 57 puzzle-like levels.

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