4 Matching Annotations
  1. May 2025
    1. The rubric is intended to be used as a stand-alone resource. The following is an explanation of each category and how we framed it to meet our development goals.

      This rubric is supposed to highlight the basic needs of all students and how well a certain e-learning tool fits into these needs. I think this rubric is a good start for analyzing digital tools that you may bring into the classroom, but the true test is seeing how much your students have learned from these tools after they are used. Just because a tool may fit perfectly in this rubric does not mean it will educate students perfectly in the classroom.

  2. Mar 2025
    1. As you can see, adding a disability to our personas makes it easier for us to think about accessibility for UX projects.

      This is such a smart way to think as a future educator. If you have students that are disabled think about them when you are implementing digital tools into the classroom. Ask yourself questions like, Does this tool enhance their learning? Are they able to use the app with no guidance? Implementing technology in the classroom is great when everyone is able to easily use and understand the apps.

  3. Feb 2025