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    1. Enjoyment—to have fun with unsuspecting users.

      I think this is important to note because someone may think that they are just having fun but they are might really being putting people in danger and at risk. Teaching that this is not good digital citizenship is important because hacking someone's appliances and making their products unusable can become a big deal for some people. Letting people know that it is important to leave people's information and digital space alone and protected.

    2. “Malware” is short for “malicious software.” Malware is typically installed on a user’s device for the purpose of stealing personal information.

      This is significant because people, especially students, are susceptible to just clicking on things rapidly because they think it looks cool or interesting. It is important to make sure that students know to not go about clicking on things or easily believe that things are true. How do you think that we can push how important and serious malware can be? Do you think that students should be monitored at all times when using the internet at school?

    3. Whenever you interact with online content your activities are not entirely private. You leave a digital footprint when you access websites, search Google, or download and interact with apps. What kind of impact can this have on your life? Why should you care?

      I think it very important to think about this when you are on the internet. It is also important to think about this when teaching others about this because they need to know about this. When people are accessing things online or doing things online it can usually be tracked back to them, making it hard for everything to be anonymous. This impacts you because personal information tat is put into websites might be able to be accessed by others. Do you think that this can be a problem in the classroom?