Coming from both game design and book publishing, I'd parse this further. Clicking to turn a page or further a linear narrative is one kind of interactive, passive, and in some ways forced. (Your other option is to quit.) Interactive that results in a responsive change, one that relies on user input (agency), seems like a whole different category. Navigation through a piece versus engagement in a piece. Being a reader versus being a character/player in a piece. Storytelling versus an ongoing dialogue between creator/user. I think that's critical in this medium, even beyond video games (where it's key to the experience).