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    1. Teachers can do the same by rewarding student accomplishments and mastery with badges, which go beyond grades because they represent more than just academic achievement.

      I connect with this idea because in my own learning experiences, being recognized for my progress motivated me to keep trying and improving. Badges go beyond grades by showing effort and growth, which I have personally found encouraging.

    2. Teachers can also create boss battles using Google Forms or Google Slides, creating their own unique fictional boss.

      Does too many or too frequent interactive activites strain the content that is being taught and learned?

    3. Quests can also be independent projects or activities for the students who have finished their work.

      I've used these type of independent activities like this in other classes, and they seemed to be beneficial because they keep students engaged after finishing their work while allowing others to continue learning at their own pace.

    4. Students love playing Kahoot!, Quizizz, Quizlet Live, Gimkit and the newest online trivia and games, Blooket.

      Students excitement for these interactive platforms will be used in my future classroom to create an engaging learning environment, and allowing students to take an active role in reviewing content and monitoring their own progress.

    5. Scavenger hunts, bingo, dice games, Connect Four and Scrabble have been around for decades and can be adapted for classroom learning

      These can be adapted in the classroom to promote critical thinking and by encouraging students to problem-solve, make strategic decisions, and apply prior knowledge.