166 Matching Annotations
  1. Nov 2018
    1. We struggle to balance teacher- and student-guided learning.

      This would be hard to figure out because of the way the class is supposed to run with the debates and such.

    2. The authors of platform proposals testify publicly before elected representatives (figure 1.4, sample video), answering questions, sharing additional research, and advocating for legislative reform

      Is there bias associated with this platform?

    3. The process whereby students craft policy begins with a brainstorming phase

      This idea and being able to have this implemented in a school setting is so cool!

    4. These activities seed students’ creation of public policy in six topic areas: justice and equity, arts and culture, human development and welfare, environment and health, economic policy, and community revitalization and social entrepreneurship

      This is focusing on these 6 areas, but I think that there could be things alike to this one that are focusing on very different topics but still working the same way.

    5. Under what conditions might a multifaceted civic platform validate schooling while embracing nascent priorities and pathways? How might related trajectories of civic engagement meet the needs of students and communities?

      With this, it would be important to look at the different trajectories that students can have because people learn differently.

    6. A civic platform also facilitates expression and engagement, or pathways

      I like that it uses the word engagement because it brings the participatory culture to this area of learning.

    7. The Michigan Student Caucus (MSC) is a civic platform representing the interests of Michigan’s K-16 students

      Would this be similar to taking an online class as UCD through the canvas platform with discussions and such?

    1. With such increased understanding, we might more e%ectively minimize the problems stemming from those changes while also maximizing the positive potential of participatory politics to provide, in Barber’s words, “the pleasures of participation, the fellowship of civic association, and the autonomy, self-governance, and enlarging mutuality of continuous political activity.”

      Is there a way to spread this understanding easier and faster so that more and more people can have an understanding of new technologies?

    2. survey
    3. And while it is clear that engagement in interest-driven activities is related to engagement in participatory politics, the causality is somewhat less clear.

      There is definitely a connection between these, but it is very had to say there is causality.

    4. The survey asked youth about their engagement in a set of eleven indicators of participatory politics.

      Surveys are good because they can be generalizable at take little time. There are negatives too because they don't get as good of qualitative data as an interview would.

    5. One area of concern is that loosely organized groups that avoid the negativity of electoral politics may not provide su&cient incentive for youth to negotiate di%erences of opinion that inevitably emerge when taking action that has impact on others.

      Is this saying that more organized groups would be better at this? It does seem like there could be positives and negatives to both of these types of groups.

    6. bias and credibility, including the insu&cient vetting of misinformation and the creation of “echo chambers” or “!lter bubbles,” in which people choose to attend to only like-minded perspectives (S

      It seems like we are already seeing this problem with things like Facebook and other media.

    7. Just as the cultural is being blended into the domain of the political in the digital era, the political may blend into the domain of the cultural in unexpected ways as well.

      The blending is not just happening one way, but instead it is able to happen both ways.

    8. hey also o%er new pathways into political participation, thereby requiring us to re-conceptualize the developmental pathways into civic and political engagement available to young people.

      Does this mean we are still able to keep some of the pathways we had, but add more or is it more about taking away the old pathways to create new ones?

    9. the battle now includes individuals who produce and consume media, ‘the people formerly known as the audience,’

      People who used to be thought of as an audience are no longer considered to be just that because the culture have changed into a participatory one.

    10. undocumented youth are increasingly using digital media to produce and circulate their stories of coming out as undocumented through movement art and user-generated videos and documentaries, a practice they identify as “participatory storytelling” which “allow[s] immigrant youth a means for self-de!nition and spontaneous messaging, a form of communication, which diverges from tightly controlled movement ‘framing’” (

      This is so cool! I love this idea and I think it could be applied for many different groups of people!

    11. the power of gate-keepers is much reduced in an era where people are highly networked, the tools of circulation and production are readily available, and it has become a norm to share our thoughts, activities, and information regularly with a wide network of friends, acquaintances, and strangers.

      This makes sense because there are many people doing the gate-keeping themselves through networking that there doesn't need to be someone there to gate-keep. It is almost like the gate-keeping starts to do itself when there are more people networking.

    12. With the resources of “participatory politics” increasingly available, we see growing opportunities for youth--and for civic actors broadly-- to exert agency in the public sphere, both as individuals and within communities of practice. By circulating content, they can in"uence what others are exposed to. When

      Would this be similar to someone choosing to hide things from their timeline in order to circulate what they see?

    13. shifting dynamics associated with participatory politics in a speci!cally digital age, th

      It seems like this will fit right in with life in general since everything seems to be constantly shifting today.

    14. Investigation. Members of a community actively pursue information about issues of public concern.

      I feel like going dow then rabbit hole would be a part of this. You could be trying to investigate and get caught up in something and end up going down the rabbit hole.

    15. What makes participatory culture unique is not the existence of these individual acts; instead, the increasing access to tools supporting circulation, collaboration, creation, and connection and the consequent increase in the prevalence of these acts is changing the cultural context in which people operate.

      Is there more access to these tools because there are more people involved and they can share the tools they have with others?

    16. connect

      to me this aspect seems like it might be fading a bit only because people are more worried about getting their opinions out there instead of communicating about others too.

    17. nhierarchical, in

      this is more of an equal thing instead of a hierarchal relationship.

    18. ple, workers in a factory will coordinate their actions on the shop "oor to slow down production, thereby resisting a speed-up by management. This localized act of resistance is meant to challenge corporate power. While not a formal political or civic act, it has political implications in terms of the balance of power (see, for example, Fung and Shkabatur’s discussion in this volume of “countervailing power”)

      What other examples of this could make sense in terms of challenging power?

    19. Following this de!nitional clari!cation, we delineate the speci!c set of practices that constitute a clear subset of online political activity, and which we are designating “participatory politics.”

      this could be useful for a last minute add to someones DML 2

    20. individuals whose activities reside primarily outside of gatekeeping institutions are pursuing greater voice and in"uence in the political realm than the hierarchical political infrastructure has traditionally provided them opportunity for.

      this is happening because of the new media that is being accepted.

    21. (2) online networks support both structured interactions among people and more open-ended participation in a range of activities;

      think about this with our DML 3 projects

    22. “New media” periodically transform the nature of communication with broad consequences for civic and political engagement.#Fr

      Are there more condensed and less broad consequences that come with this too?

  2. Oct 2018
    1. Foreducators and designers, the framework points to ways in which we can help young peoplelearn connected civicsno matter where they start—be it peer culture, interest and affinity,or civic opportunity—by cultivating experiences that connect these spheres of activity

      This would be good for a project

    2. Our use of the term “interest,” then, is not meant to signal an individual or innate qual-ity; we see interests as cultivated through social and cultural relationships and locatedwithin what we call an “affinity network” of commonly felt identity, practice, and pur-pose.

      This is true because I think often people look at interests through individuals, when in reality they need to be looked at through affinity groups and networks.

    3. “Transitions are consequential when they are consciouslyreflected on, often struggled with, and the eventual outcome changes one’s sense ofself and social positioning

      This is an awesome quote! Someone might be able to add this to their project!

    4. The process of connecting learning across settings is not a simple matter of acquir-ing generalized knowledge, skills, and frameworks that an individual can “transfer”across diverse settings of life

      I like this idea because nothing today seems simple and it is important that we aren't trying to look at connected learning through a lens that won't accurately show it.

    5. Culturalstudies scholars have a long tradition of locating politics in popular culture, taking specialinterest in the subcultural engagements of youth and the civic and political activities ofyoung people who’ve been marginalized on the basis of race, class, and gender

      We are talking about this marginalization in my PHIL class. I think it is really important that we look at decentering some of the terms that deal with race, class, and gender.

    6. Commentators bemoaning youth apathy worry that digitally-mediated, expression-based forms of civic activity will make young people less likely to take part in institutional-ized politics (such as voting

      This applies to life today with voting happening right now and people all over campus trying to get you to vote.

    7. 1. Byconstructing hybrid narratives, young people mine the cultural contexts they areembedded in and identify with for civic and political themes relevant to issues of publicconcern.

      What would an example of a hybrid narrative be?

    1. closing the participation gap may depend as much on ensuring equal supports for media literacy education and for opportunities that support desired use of digital technology for civic and political purposes as on equalizing access to technology

      This is important. There are many factors that play a part, not just one.

    2. Given the increasingly digital nature of civic and political life, it is fundamentally important that we enact policies that close both the digital divide and the participation gap

      this reminds me of the whole 'your vote matters' thing. It is true and I think it needs to happen

    3. Media literacy is also far preferable to relatively hopeless efforts to prevent youth from engaging with digital media.

      This is a big deal because I think it means that people are really coming to terms more with media and the benefits it can have.

    4. young people are digital natives who have little to learn from adults

      this idea is so harsh and personally I feel like I learn a lot from adults.

    5. Thus,while few youth reported exposure to “echo chambers,” it appears that many youth are in “empty chambers” where they are not exposed to any perspectives on societal issues

      this makes sense for youth today because it is not always the case that young people want to talk about those issues.

    6. We also found that young people’s politically driven online activities werestrongly and positively related to their exposure to diverse perspectives and that friendship-driven socializing had no impact one way or the other

      This is very interesting because I feel like friendship based activities would have an effect.

    7. Where once users might have begun with a website dedicated to one topic and followed the links to different places, the increasing trend toward using “apps” may discourage this sort of intellectual roaming

      Basically, there isn't the same ability to go down the rabbit hole with apps.

    8. The Internet enables users to control what news and perspectives theysee, causing some to worry that the Internet will lead many to enter echo chambers–isolated enclaves of like-minded individuals

      This makes a lot of sense because if you don't like what someone is saying you can just mute them or hide them from your timeline or unfriend them.

    9. we believe educators should develop ways to create participatory cultures around aspects of the academic experience

      Is this like gamification and game-based learning??

    10. participatory culture

      vocab words here we go!!!! this could go into someones project

    11. Often, we believe, the opposite is true.

      I see.... it could go either way

    12. online communities distract youth from real world issues

      I feel like this could be false because some real world things are conveyed through online platforms.

    13. These four studies provide an early look at the ways online participation and media literacy education may influence both on and offline civic activity and development

      It is interesting to think about how online participation can effect offline activities as well.

    14. opportunities associated with video game play

      What kind of opportunities would that be?

    15. equality of civic and political participation

      I think this is an extremely important thing to think about!

    16. udge the quality of information found online

      You basically have to take everything on the internet with a grain of salt.

    17. online spaces are increasingly used for recruitment

      would this be something like Linkedin or something else?

    18. convenien

      do you think there is a time when the internet becomes too convenient?

    19. The Internet is often where young peoplehear and voice perspectives

      does social media count as 'the internet'? I think social media is often where the perspectives are heard and voiced.

    20. civic and political life has moved online.

      this is the same for most things today!

    21. “not at all” interested in campaign news

      here's the thing... it is hard to be interested when everything about politics is mean and harsh. We want to make a difference but when the world of politics is so hostile it is not something that I personally want to be super involved in because of that.

    1. as the learning is not based on games, but enhanced by them.

      Games are a way to make the learning go further than just the test.

    2. GAMIFYING CLASS

      It seems like it would be easier to add gamification into your class before going all the way to game-based learning.

    3. classics relevant

      This is important because they are still relevant and there needs to be a way to show the new and keep the classics a part of the conversation.

    4. TIME IS THE BIGGEST BARRIER

      This makes a lot of sense because of the time length of classes in schools today. And it so often feels like there isn't enough time in the day to get done everything you want to get done so one class period often won't be sufficient.

    5. MindShift Guide To Digital Games + Learning\ Page 31 of 41STATE STANDARDS AND TEACHABLE MOMENTS“It all starts connecting,”

      The game and the real life applications interact and connect and that is when the learning has really paid off.

    6. Fourteen percent of teachers reported that lack of administrative support when it comes to games in the classroom.

      send the admin some research on it to see if that could help..

    7. Twenty-nine percent of teachers reported that an emphasis on standardized tests makes using digital learning games difficult.

      My question would be 'why can't they have a focus on both?'

    8. Forty-five percent of teachers reported that insufficient time is a barrier to implementing game-based teaching strategies.

      I could especially see this as an issue for long-form games.

    9. Design their own games.

      This reminds me of the 'choose your own adventure' books I used to have fun reading as a kid

    10. enres of games. 

      going back to the literacy classroom, there are many similarities.

    11. Long-form gamestend to be more open-ended and intricate.

      These seem like they would help further the kids learning more than the short-form games, but I think both have their benefits.

    12. Don’t allow the game to tell you how to assess, make sure it strengthens your current practices

      The teacher still has to remember that they are in charge of the learning in their classroom, not the technology or the game.

    13. Players are intrinsically motivated to identify and succeed at understanding the game’s mechanics.

      The competition aspect I think it good for kids too

    14. A great literature curriculum considers the particular students in the class and chooses books that are simultaneously fun to read, academically challenging, and provide important canonical touchstones that can help contextualize future learning

      This is hard because it isn't often that you come across a classroom that can do all of this.

    15. but finding support remains difficult

      Why do you think this is? Is it because people are not supporting but haven't looked at any research or so you think people that have looked into it are still hesitant for some reason?

    16. Play is exploration

      I love this idea..

    17. Graphite

      Never heard of it, but it sounds like it is a good way to go

    18. it still feels like shopping in a department store:

      It isn't going to be super easy to implement game-based learning into your classroom, but it will be worth it

    19. it also teaches those students to associate screens with refined cognitive skills

      Screen use for learning teaches these kids that there is a benefit to using technology wisely and for good things.

    20. It needs to happen carefully

      I like this idea because I don't think this is something that we can jump right into. It needs to happen carefully and slowly so that people can really understand it.

    21. How young is too young for screen time?

      My 5 year old sister would argue that no one is too young for some YouTube on the Ipad at the same time that she is so dependent on it that she will throw a fit every time you tell her to take a break from it....

    22. non-commodified

      Marxism and commodification

    23. And 30 percent of the teachers said the games are equally beneficial for all students

      would this be true for students that say they learn better by someone explaining things?

    24. real-world

      this is helpful to show kids the real stuff not just the formal learning that they can't always apply.

    25. he game-based formative assessments address the needs of both students and teachers for reliable and valid real-time actionable data within a motivating learning environment.”

      This is a really cool idea

    26. in context, as part of a system

      The context that they get is way better than just memorizing things for a test and then allowing all that information to slip away.

    27. teachers create project-based units where completion, or the demonstration of mastery, is what allows the student to move on

      Project-based learning was a really big movement in my high school when I was an upperclassman.

    28. hese are the areas of the brain “crucial for spatial navigation, strategic planning, working memory and motor performance.”

      These things are necessary for many jobs in the US today.

    29. The introduction of video games in the classroom does not need to mean the end of books.

      Often people see one or the other, but not a combination of both which could end up being the most beneficial for students learning.

    30. we divide the world into what’s cutting-edge and what’s obsolete.

      woah... so true

    31. playtesters is that this role also requires them to articulate what makes the game fun, engaging, and meaningful, helping them develop critical thinking and metacognitive skills

      I really like this idea!! I think it makes it more fun whether it is successful or not. If the game completely fails, it would still be funny to see that for kids today.

    32. The game could be digital or non-digital

      Do you think that students today would be more interested and excited to play digital games over non-digital simply because of the society we are living in?

    33. sandbox-style

      What is this?

    34. including video tutorials that show how to roll out a game in the classroom, manage its gameplay, and assess student learning

      I did not know this was a thing but I think that could be really beneficial to people who want to start this game-based learning in their classroom.

    35. We know from research, however, that doing far outweighs both showing and telling when it comes to learning.

      Aren't there many different kinds of learners though? Isn't it true that some people might learn better from the teaching or showing before the doing?

    36. That making learning irresistible can provide a context enabling young people to survive and thrive?

      What is the best way to go about this? Maybe a combination of formal and informal learning strategies?

    37. ngagement is an absolutely critical condition for learning?

      This idea is becoming much more noticed today and I think it is really important and is a very true statement.

    38. Jordan Shapiro

      This dude looks like a mad scientist and I'm really diggin it

    1. an act of faith that invests the gamewith special meaning

      not sure about this analogy.. not really making sense to me how playing video games can be looked at as an act of faith.

    2. goes beyond the configuration of a classroom.

      formal vs. informal learning

    3. problem of pedagogy”
    4. multiple tracks of engagement that emergefrom players’ diverse perspectives

      I like that this brings up the idea that the tracks or learning are vast and not everyone will get the same learning out of an experience.

    5. isparate activities that partially define the currentlandscape of work around games and learning.

      Why is it that they only partially show the ideas?

    1. As to gender:

      Basically, women are shown in video games the same way they are shown on billboards and in movies and all around life.

    2. without the personal payoff

      It is always about the personal payoff... is this good or not?

    3. This view of the mind is obviously one way to spell out what it means tosay thinking and reasoning are “situated.”

      I think that they are very situated and change constantly based on the situation.

    4. How are good video games designed to enhance getting them-selves learned—learned well and quickly so people can play and enjoy themeven when they are long and hard

      This learning that is being talked about might not be happening as often because people can often find cheats and codes online to help them get further without doing the figuring out themselves.

    5. the video-game in-dustry makes as much or more money each year than the film industry.

      I did not know this and that seems so crazy to me. It also seems like it makes sense but it this a good thing or a bad thing??

    6. We eachhave a core identity that relates to all our other identities

      I like this idea and I think it is important to point out because there is our core identity, but that is not our only identity.

    7. socialachievement

      this term seems almost out of place.. a social achievement. Maybe a social act would fit better?

    8. Cognitive science has taught us a great dealabout thinking as a mental act taking part in an individual’s head

      Is thinking just a mental act taking place in an individuals head or does it go outside of that too?

    9. psycholin-guistics

      Does this have something to do with Freud and psychoanalysis I wonder?

    1. (1)enculturationintoasharedsetofnormsandpracticesand(2)acommunityofknowledgeproductioninwhichplayersareexpectedtogeneratenewknowledgeandcontributetothesharedknowledgebase

      This seems alike to the thought of affinity groups

    2. Althoughthereisvarianceamonggame-playingcommunitiesandcom-petingnotionsofwhatgamesareorshouldbe

      Just like there is with anything and everything these days

    3. today’stechnologiesenabledeep,multifacetedmodesofcollaboration

      The article feels like it is going back and forth a lot between stating things that technology is good and then saying it is very disruptive.. Does this lead to say that it can be both? This statement tells me that kids should be learning to use technologies today because it is adding to the ways and possibilities of learning.

    4. Thepotentialeducationalbenefitsofsuchtechnologies,particularlycommunicationtechnologies,arebecomingwelldocumented

      It seems odd that it is well document how beneficial these technologies can be, yet not many schools were putting them to use fully.

    5. Studentsarebring-ingmoreandmoredigitaltechnologies(suchasiPhones)withthemtoschool,creatingdisruptionsbetweenthesocialorderofthedigitalworldandtheprint-basedoneofschools.

      This statement makes me think that this article was probably published many years ago since today it seems like schools are much more oriented towards technology and print, not one or the other

    6. just-in-time

      does this mean the same thing as live or something of that nature? Like right then and there?

  3. Sep 2018
    1. Within each discipline or grade level at a single school, there are likely not enough of us to make a dent in the status quo, but together across these contexts, we start to look a bit more substantial.

      again it can't be small group movement, it needs to be big to have the impact it should.

    2. earning isn’t somehow magically exempt from the influence of this technology.

      again the informal learning that happens a lot.

    3. isolated

      I didn't think about how the computer has been isolated and separate from the beginning.

    4. communicate and collaborate

      having these two things can be key parts of learning from others.

    5. saw an opportunity for megachange in education

      I guess my question is 'who is hesitant and why when it comes to technology in the classroom that can expand the way kids are learning?'

    6. in the world” is especially valuable

      I like this because it needs to be more than just small groups to make an impact. It needs to be world wide

    7. self-directed learning

      back to the idea of push vs. pull learning

    8. it is software that is really capable of empowering the majority.

      It is capable of this, but doesn't seem like it is actually doing it.

    9. access to powerful tools

      what tools would that be?

    10. grassroots action

      I've heard of this but need to look further at what it entails.

    11. participants are expected to fill narrow predetermined roles rather than take active roles in learning

      this makes me think back to the push vs. pull of learning

    12. “Why, through a period when so much human activity has been revolutionized, have we not seen comparable change in how we help our children learn

      WOW! What a good question that I never thought of

    13. cosntructionism—

      belief that there is not an underlying essence to reality, but instead that reality is constructed through language

    14. Logo and its later variants and derivatives

      Need to look up what this is.

    15. system of education created for good but often doing evil,

      this is so real but it is sad to think about because it's hard when things are intended for good and end up being used for evil.

    16. thrust

      to me this word seems odd to use in this sentence.

    1. We hope they pass a simple and honest test for validity,

      I'm curious to see if these stories will have face validity where they 'pass the smell test', or if it will go beyond that to be reliable and valid.

    2. bove all we seek to faithfully represent the diversity of participants and approaches taken

      because this gap is getting bigger with ages and experience and those types of things, trying to represent everyone is a good start, but I think it would be important to try to find ways to close that gap.

    3. all outcomes the abstract affordances of mobile technologies provide, but with how individuals and groups can interpret mobile technologies to achieve a higher degree of self-determination in the learning they create or engage in.

      so we are focusing more on what a good outcome is for ourselves not all of the possible outcomes?

    4. handheld

      is it just phones because I think above it had said computers and tablets too.. I think the definition itself is expanding too

    5. The kind of MML we are talking about is somehow supposed to be about more than the usual formula: school + mobile device = learning

      I love this idea because I think it is so important to have different views from this basic one.

    6. active interpretation of mobile technologies to enact the ideals of progressive education: learning as a meaning-making activity, self-determination as a goal and value, learning that is co-constructed among its participants, and learning that happens through making new connections

      If people are actively interpreting, does that mean that MML is not standard and everyone is going to see it differently and get something different out of it?

    7. theme that guided the first MML book.

      is this talking about a theme that is showing what is happening or what is working well in MML right now?

    8. designers

      would it be beneficial to get the view of the consumers too so that we can see how these are really working out?

    9. normal

      what does it mean to say that some one is a 'normal' educator vs and 'non-normal' educator?

    10. classrooms, parks, museums, summer programs, an international program for girls and a creepy asylum

      again with the formal and informal learning settings

    11. Humanities and the Sciences, politics and architecture, and even honey bees

      I like that the topic of MML is so diverse and can be applied to so many things because it means that it is not just useful for one group of people, but everyone.

    12. general purpose mapping tool

      This sounds like a really cool idea to look into... especially since you can download it right now.

    13. Connecting to Classrooms

      the formal learning that occurs through MML

    14. fter Shool and in the Summer

      the informal learning that occurs

    15. latforms -

      Would this be the ways that MML are used or showcased?

    1. This action, or practice— oriented, approach positions students as presently capable of, and already, engaging in the civic fabric of their community

      it shows them that they are a part of something important and that makes them feel good.

    2. fostered new interactions with people and places in the community and provided opportunities for student to engage in public discourse and express their opinions

      it is important that they create their own designs and get to follow through with them.

    3. choice and ownership

      I think these qualities are very important to have for life after school which is why that learning is beneficial.

    4. tudents conducted interviews and user surveys;

      I really like that the students are doing their own research instead of looking at someone else's research.

    5. initial brainstorming session aimed at generating potential topics

      brainstorming first seems like a good idea no matter what the situation is.

    1. not new

      It isn't new, but it does seem to be growing.

    2. Rather than focusing on an academic pathway that he doesn’t feel serves his interests, Louis sees the apprenticeship and mentorship of the media-production program as a compelling alternative

      It seems like this thought process is a lot more common today. I think that is great, but does the society??

    3. mine

      I like this thought because it is like they are paving their own paths for aspects of their lives.

    4. fter much trial and error, and learning through a variety of online tutorials, he began to hone his craft

      It seems like this is the way a lot of learning happens today. Through trial and error we are able to continue to get better at what we are passionate about.

    5. 2007

      I wonder if there are more or less things like this occurring 10 years after this case study.

    6. rowing up in a working class suburb of San Francisco

      I wonder what differences occur depending on where and how a child is growing up...

    7. Connected learning represents a framework for understanding and sup-porting learning, as well as a theory of intervention that grows out of our analysis of today’s changing social, economic, technological, and cultural context.

      It is like the blueprint and the specifics get filled in through the individual cases.

    8. ower barriers to access for knowledge and information

      this is so important because it means that the accessibility for learning is growing for the children!

    9. more motivat-ing than her writing classes at school

      The informal learning is often found more interesting and motivating than the formal learning.

    10. she jumped at the chance to connect with others who shared her interest

      I would wonder how this story would change for someone who is more introverted and wouldn't jump at the idea of meeting new people.

    11. equi-table

      fair and impartial

    12. ngoing

      If the research is ongoing, this means that they are testing the same thing over and over. Does this mean that they are able to keep all of the factors out so that they have a valid and reliable test?

  4. Aug 2018
    1. lets me know why I'm here, doing what I'm doing

      This is so smart and I think it goes way beyond music. This could be put into anything in life where you need a break from thinking about it and when you spend a small chunk of time thinking about it you might get more done than when you were constantly thinking about it.

    2. I used to consider the listener. But now I'm in a space where if I'm not inspired, I can't really do the music

      I don't listen to a lot of his music, but I would be really interested to see the difference from when he thought about the reader to now when he writes from inspiration.

    3. best rapper alive

      Quite the biased opinion to start the article off. It seems like a good way to draw in readers because either they agree and want to read more or they don't but they want to see the reasoning behind it.