4 Matching Annotations
  1. Oct 2024
    1. The Fidelio Incident (2017) the player’s character is slowly revealed to be struggling with long-repressed guilt from his participation in an IRA bombing decades earlier. The hostile spaces he moves through after a plane crash in a remote icy landscape become a gauntlet not just of physical survival but of metaphorical endurance: the struggle of living with a crushing regret

      Permalife is a really could example of combination of first person simulator but also adventuring around the place and completed goals But also just learning to survive.

    2. The most visible difference between adventure games and walking sims is the removal of puzzles,

      Walking sims can be a part of adventure game is so easy to be failed to notice. A combination of both storytelling and combat can make the game more intricate

    3. both early targets of this phrase

      A lot of people were quick to judge and assume how inadequate the walking simulator could be and how only excerise or research connected to AI only was worth it to be used for.

  2. Sep 2024
    1. oward finding the one way out

      Agency of choosing which turn to take and going over hurdles such a different mini stories. We're looking for the way out, but there can be anxiety and each turn. While we want the easy way out, unfortunately we won't get that.