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  1. Last 7 days
    1. ‘Banking on Climate chaos’ - The biggest global banks continue to double down on the fossil fuel sector

      What does it actually mean when a bank “puts money into a sector”?

      Banks don’t usually give money. They finance things. That happens in a few main ways:

      1. Loans

      Banks lend money to companies. Example: An oil company wants to drill a new field → the bank gives a loan.

      If the bank says no, that project often can’t happen (or becomes much more expensive).

      1. Underwriting bonds and shares

      Big companies raise money by issuing:

      bonds (debt)

      shares (equity)

      Banks act as the middlemen who:

      design the deal

      sell it to investors

      take a fee

      If a bank refuses to underwrite a coal or oil expansion, that company loses easy access to capital markets.

      1. Project finance

      This is very direct. Banks fund specific projects like:

      coal mines

      LNG terminals

      pipelines

      No bank finance → no project.

      1. General corporate finance

      Even if money isn’t tied to a single oil well, banks provide:

      credit lines

      working capital

      refinancing

      This keeps fossil fuel companies alive and growing.

      So… can banks really choose NOT to fund fossil fuels?

      Yes. And many already do — selectively.

      Banks set internal policies, for example:

      “We will not finance new coal projects”

      “We will stop funding Arctic drilling”

      “We will only fund companies with transition plans”

      These are choices, not laws of nature.

      Then why do banks say “it’s complicated”?

      Because of three real-world pressures:

      1. Profit

      Fossil fuels still make money. Oil and gas companies are:

      large

      politically powerful

      seen as “safe” borrowers

      Banks are profit-driven institutions.

      1. Energy demand today

      The world still runs on fossil fuels. Banks argue: “If we stop financing now, energy prices spike and economies suffer.”

      There’s some truth here — but it’s also used as a convenient excuse to delay change.

      1. Competition

      If Bank A stops funding fossil fuels, Bank B might step in. So banks fear: “We’ll lose business, but emissions won’t go down.”

      This is why collective action matters — not individual PR pledges.

      So what’s the core criticism in reports like Banking on Climate Chaos?

      Not that banks should:

      shut off fossil fuels overnight

      But that they:

      publicly promise climate action

      privately fund expansion of fossil fuels

      Especially:

      new oil and gas fields

      long-life infrastructure that locks emissions in for decades

      That’s the hypocrisy the report is calling out.

    1. Upwind means on the side the wind is coming from.

      If the wind is blowing West → East

      Upwind = West side (where the wind starts)

      Downwind = East side (where the wind goes)

      So an upwind wind farm hits the wind first, creates a wake, and a downwind wind farm can receive slower/turbulent air.

    2. Wind theft = “upwind farm steals your wind” (not literally). It’s the nickname for when one wind farm sits upwind and reduces the wind energy available to another farm downwind, cutting its power output.

      Wake effect = the physics behind it. A turbine pulls energy out of the air, so behind it there’s a wake: wind is slower and more turbulent. With big offshore arrays, those wakes can merge and stretch far enough to reach other projects.

      Why you should care: power (and money) drops fast. Wind power is very sensitive to wind speed, so even “small” wake slowdowns can mean meaningful generation losses, which becomes a financing + revenue + ROI problem.

      Why it’s getting worse now. Offshore wind is scaling up and clusters are getting denser, so the chance that one project’s wake overlaps another project is rising—especially in busy seas.

      Countries/examples mentioned. The article points to UK disputes, and a cross-border example where a planned farm in Norway could impact a farm in Denmark; it also flags potential future disputes involving UK vs Netherlands/Belgium/France.

      What the “fix” looks like (not one magic lever). Better planning/spacing, better wake modelling in approvals, and clearer rules/agreements on how to handle cross-farm impacts—so projects don’t end up in endless developer vs developer fights.

    1. Here

      “Here” = accepting that the old story might not come back.

      Again, not a physical place — a different way of orienting yourself.

      Life may get materially harder

      Stability isn’t guaranteed

      Growth may stop or reverse

      Climate shocks are normal, not exceptional

      Community matters more than status

    2. while

      “There” = the world we were trained to believe in.

      It’s not a physical place. It’s a mindset + system.

      Go to school → get a good job → keep climbing

      Growth is always good

      Convenience = progress

      Politics can fix things eventually

      If you work hard enough, life will improve

      Most of daily life still runs on this logic:

      mortgages

      careers

      productivity

      status

      resumes

      elections as salvation

      You can’t opt out of There.

    3. There

      There is the normal world we all still operate in—jobs, bills, career, elections, productivity. Here is the part of me that’s accepted that the old ‘everything keeps getting better’ story might not come back, so I’m trying to build a more grounded life: community, skills, relationships, resilience

      There as playing a game you know is ending

      Here as learning skills for the next game

    4. How I became ‘collapse aware’,

      Collapse awareness is the mental shift from:

      “Things are broken, but they’ll probably be fixed soon”

      to:

      “Some things may not be fixed, and I should plan my life accordingly”

    1. System design is the process of defining a system’s architecture, components, interfaces, and interactions in a structured way so the whole system meets its goals and requirements.

      Put another way:

      it’s planning how parts fit and work together, not just building them;

      it creates a blueprint showing how elements communicate, behave, and support the system’s purpose;

      it ensures the system will perform, scale, and remain reliable as conditions change.

      System design is about setting constraints, incentives, and feedback so that any reasonable behavior leads to acceptable outcomes — without prescribing each individual action.

      Design the conditions, not the conduct.

  2. Dec 2025
    1. New vocabulary

      1. Performative confidence - (looking the part rather than trying to learn to be a part, basically projecting self assurance and confidence to gain external validation, and hide shortcomings)
      2. Viscerally - feeling something deeply and instinctively, like in your "gut," rather than through logical thought
    2. **Summary ** 1) This isn’t nostalgia — it’s a structural change in childhood space

      The essay argues that across history and cultures, kids have naturally carved out autonomous zones (streets, empty lots, forests, corners of towns) where they own time and space away from adults. That’s not a random pattern — it’s deeply human behavior. The Browser

      The disappearance of these spaces isn’t just kids playing less. It’s a loss of a psychological environment where children make sense of the world on their own terms.

      Insight: It reframes the problem from “kids spend more time inside” to “children are being structurally excluded from public life,” not by kids’ choices, but by how adult society is organized.

      2) The cause is more built environment + social patterns than screens

      The author pushes back against the common idea that the internet is the big culprit. Instead, he points to car-dependent suburbs, families spread far apart, and modern work patterns (parents not at home, schedules tightly managed), making free interaction physically harder. aman.bh

      Insight: Technology is a symptom of isolation, not the root cause. The real bottlenecks are:

      towns designed without gathering places

      kids physically separated from peers

      reliance on cars over walking/biking

      3) Modern “play” is not truly play

      There’s a distinction made between:

      Structured activities (sports practice, classes with adults)

      Unstructured peer play (kids deciding what to do, how to do it, together)

      The latter is what’s disappearing. Organized activities fill time, but don’t create the same kind of autonomy and peer culture that spontaneous play does. aman.bh

      Insight: If all your child’s social interactions are planned by adults, the dynamic changes — it becomes supervision, not co-participation.

      4) Internet/online spaces are a child-managed arena

      One reason kids gravitate online is because it’s one of the only unsupervised social spaces left. They aren’t free in the physical world, so they find agency where adults are less present (forums, chats, games). The Browser

      New angle: The internet isn’t the cause of isolation — it’s a response to it. Kids go where they can control interactions without adult oversight.

      5) The core issue isn’t “kids vs screens” — it’s where childhood autonomy can exist

      This reframes the whole debate from blaming technologies to asking:

      Where in the modern city can children act independently?

      And the answer the essay hints at is: almost nowhere — so kids create their own spaces, even if imperfect.

      Insight: Autonomy isn’t earned by limiting devices. It’s earned by restoring real-world environments where children can make choice, risk, negotiation, and friendship happen without adult orchestration.

      6) Play functions as a designed culture, not an activity

      When the essay references he “wishes children had forests,” he’s pointing to a deeper truth: What matters isn’t a physical object (forest) — it’s the freedom to explore, innovate, and improvise with peers.

      Insight: Play loses value when it’s designed by adults for kids (e.g., programs, classes) and gains value when it’s designed by kids for themselves.

      7) This problem isn’t just a “kids issue” — it’s a community design failure

      The commentary makes it clear that the conditions limiting play — distance, traffic fears, suburban sprawl — are not random. They’re outcomes of how cities and societies organize:

      roads instead of paths

      fences instead of common spaces

      schedules instead of unstructured time

      Insight: If you want kids to have autonomy, you have to change the adult world — it’s not something kids can generate on their own.

    3. 71% have not used a sharp knife;

      We removed tools before removing dangers

      71% haven’t used a sharp knife. 63% haven’t built anything outside.

      These aren’t random activities. They teach:

      • cause and effect

      • respect for tools

      • spatial reasoning

      • responsibility

      Instead of teaching how to handle danger, we tried to delete danger.

      But danger didn’t disappear — it just moved:

      • from knives → pornography

      • from forts → anonymous chats

      • from scraped knees → psychological harm

      We eliminated the training ground, not the threat.

    4. 45% have not walked in a different aisle than their parents at a store;

      **Exposure ≠ agency **

      Exposure without agency creates:

      • anxiety

      • dependency

      • performative confidence (looking the part rather than trying to learn to be a part, basically projecting self assurance and confidence to gain external validation, and hide shortcomings)

      low real-world resilience

      You’re seeing kids who know about the world but don’t know how to move in it.

    5. Consider some statistics on the American childhood, drawn from children aged 8-12:

      We didn’t make childhood safer. We made it less formative.

      Kids now:

      encounter adult-level content early

      but reach adult-level independence late

      That gap is the story.

    6. Meanwhile, 31% of 8-12 year olds have spoken with large language models. 23% have talked to strangers online, while only 44% have physically spoken to a neighbor without their parents. 50% have seen pornography by the time they turn 13.

      Kids are independent in the digital world before the physical one.

      That flips the historical order. Earlier generations learned:

      • physical world → social norms → abstract/digital spaces

      Now it’s:

      • abstract/digital spaces → simulated interaction → limited real-world agency

      This matters because:

      **Digital spaces forgive mistakes cheaply

      Physical spaces teach consequences viscerally**