The critic in a critique must engage deeply in the substance of the problem a designer is solving, meaning the more expertise they have on a problem, the better. After all, the goal of a critique is to help someone else understand what you were trying to do and why, so they can provide their own perspective on what they would have done and why. This means that critique is “garbage in, garbage out”: if the person offering critique does not have expertise, their critiques may not be very meaningful.
I partially agree with this statement. From a professional perspective, it’s true that having a critic with expertise in the subject often leads to more meaningful and targeted feedback. Experts can identify deeper design issues, point out technical limitations, and suggest informed improvements that align closely with the problem being solved. Their insights usually help refine the project at a more advanced level. However, I also think that feedback from non-experts can still be valuable, even if it doesn’t directly address the substance of the problem. Sometimes, people outside the field can highlight user experiences or emotional reactions that experts might overlook. For example, in a UX design project, a non-expert user might not understand the interface logic or find a certain feature confusing. While this feedback might not tackle the technical side of the design, it still reveals accessibility or clarity issues that are crucial for improving the user experience.