5 Matching Annotations
  1. Last 7 days
    1. the characters are following the road on foot, the party member who has the highest passive Wisdom (Perception) score notices something:

      PC INFO: You catch that sent, cloying, sweet, death. you move to find its source, As you literally follow your nose you see in the distance, shrouded in mist a man, mounted on a very large and powerfully built black horse. A man in hunters garb stands be side him. The mounted man pats the hunter on the head, reminisent of how you would pat a dog. He turns to your party and with a smile on his face, bows and sweeps his hand across his body in a gesture of welcome, then turns his horse and disappears into the mists as though he became the very mist itself.

      The foul scent leads you to the spot where the mounted man had been. A human corpse half-buried in the underbrush about fifteen feet from the road. The young man appears to be a commoner. His muddy clothes are torn and raked with claw marks. Crows have been at the body, which is surrounded by the paw prints. The man has obviously been dead for several days. He holds a crumpled envelope in one hand.

    2. Black pools of water stand like dark mirrors in and around the muddy roadway. Giant trees loom on both sides of the road, their branches clawing at the mist.

      PC INFO: suddenly the forest ends. you step out onto a muddy road way. Black pools of water stand like dark mirrors in the road surface. Giant trees and thick inpenertrable undergrowth can just be made out through the fog on the opposite side of the road, their branches clawing at the mist. In the mud you see the inprint of a human foot heading to the left. To the right you can see nothing but thick fog. To the left, the way seems a little clearer.

      You turn to the left and follow the road for about five hours.read Gates of Barovia (below)

    1. Welcome to Barovia Strahd is using the werewolves to lure adventurers to his domain. Characters can follow the werewolves’ tracks into the Misty Forest. After hours of fruitless searching, the characters are engulfed by thick fog:

      Use this and the entry point. the PCs have each been called by their gods toa place to start the adventure.

      PLAYER INFO: (1) On the appointed day at the appointed hour you meet with your four fellows at the small road side shrine on the Trade Way half way between The Way Inn and Dragonspear Castle just were the the Misty Forest comes closest to the road. This is a place where the mists sometimes come out to envelope the road. A falorn place where travelers do not linger lest they fall victim to the mists and what lurks within them. Each of you has answered the call from you god to deal with a ancient evil at is controlling the land of Barovia. This is the lord of Barovia Strahd von Zarovich. He rules a place that only the bravest dare enter and from which no one returns.

      A wolf howls in the Misty Forest and yellow eyes stare out of the darkness at you

      PLAYER INFO: (2) modified text block As you walk towards the glowing eyes, they withdraw, deeper into the wood and as you step in under the canopy of trees the woods darken as the trees seem to begin to close ranks, their needle-covered arms interlocking to blot out the sun. As you go deeper, following the tracks of a huge wolf, the tracks become a pair and then morph into human foor prints. The shroud of mist that covers the ground turns into creeping walls of gray fog that silently envelops you until you can’t see more than a few feet in any direction. Soon, even the werewolf tracks disappear.

  2. Feb 2022