for humans and thus calls for sensitivity to the needs of students in real educational settings
Yes! No formula can really take into account our students and the educational setting that differs from classroom to classroom and year to year.
for humans and thus calls for sensitivity to the needs of students in real educational settings
Yes! No formula can really take into account our students and the educational setting that differs from classroom to classroom and year to year.
lived and embodied rather than codified in a manual or textbook
This reminds me of one teacher in the video that stated we have this idea of what the learning should look like, but that is not their idea. We have to allow students creativity.
the student is viewed as a protagonist in an unfolding storyline construed as a learning journey
A protagonist is the lead character. I think education is growing into making students more in charge of their learning. The teacher is transforming their role from being the giver of all content to being a guide or coach for students.
innovative learning extends beyond the confines of a given project in which it occurred
Learning without borders
exploring ways of engaging learners, presenting subject matter
Considering the audience and how all learners learn differently is key. This reminds me of in the video when the learner was bored in a typical classroom setting.
tools required to actually produce a learning environment
I think this also needs to be thought of as tools available. When coming into some situations there will be financial burdens that require the designer to work with what is available.
becoming familiar with unfamiliar situations
This reminds me of when my school's technologist brings new ideas for teachers to try with our students. She presents the new app or technology to be used and gives us time to explore in on our own and ask questions, then we take it and try it with our students in the same manner.
maintenance learning
"refers to becoming familiar with extant knowledge, practices, and tools, such that designers can engage in the same work, in approximately the same manner, as others in the field"
templates
As I am reading my mind keeps coming back to one of the first classes I took in this degree where we worked through the ADDIE design process and learned more about the SAM process. These felt like templates for a designer.
practical knowledge
"knowledge that is acquired by day-to-day hands-on experiences"
step-by step specifications that minimize the need for designer judgment
When minimizing the need of the designer's judgement I wonder if that leads to less engaging content. or does it effect the learner's experiences?