3 Matching Annotations
  1. Apr 2019
    1. My failure—the act of my death—was not erased; it was just made more complicated, more interesting.

      I wonder why more games don't use systems like this? It seems to make game play a lot more fun and strategical.

    2. For every problematic main character, there were dozens of people working to get through school, struggling through an economic downturn, or wondering about the results of their medical tests.

      It's thoughts like these that really make a person question their own morality when playing. In the moment it can seem like harmless fun but when you apply real world logic, it make you wonder who is the real "bad guy".

    1. Especially since you can’t play Pac-Man, or even Ms. Pac-Man,  effectively without doing what has caused that wear pattern on the game.

      It's bizarre that all humans seems to think so similarly, no matter who they are. Young, old, good, bad, it doesn't really matter in this sense. It's almost like we operate under a hive mind.