19 Matching Annotations
  1. Mar 2020
    1. the atmosphere and the things that contribute to it; and, perhaps most importantly, the effect the place has on your characters.

      Using multiple senses to describe the atmosphere paints a clearer picture and helps the reader invest into whats happening.

    2. You’ll need to delve deeply into the history of the place in any way you can: by watching documentaries, visiting museums, reading books and other literature from the time period – seek out anything you can get your hands on and start absorbing it all.

      Being knowledgeable about what reality you're expanding is important to accurately represent all of the detailes that give the story depth.

    3. Place has an important role in every story, and is often used to great effect in literary fiction. In novels with an especially strong sense of place, the setting virtually becomes a character in itself; it embodies, reflects, supports and enhances the narrative at every turn.

      Telling a story of unfamiliar culture or developing upon society at a certain place in the world.

    4. Imagining a global-scale apocalyptic event gives you the freedom to predict how humanity might rebuild itself after such a disaster – a meaty subject to tackle.

      Tackling this subject allows the author to explore human nature and use thses elements to play into deeper meanings of human character.

    5. Whether you’re setting your alternate reality in a real-world location or reimagining a history event, learn all you can about its real counterpart and incorporate your knowledge into your new interpretation.

      Using information that you already have can make it easier to worldbuild a reality that is convincing.

    6. imagining the future can serve as a warning or projection of what might be to come if the present-day world does not change its ways.

      Can be used to deliver a message, showing what could happen and what we are doing that could cause them.

    7. This type of story can often be considered similar to those that rewrite the past, as it often imagines drastically altered historical events preceding its own setting.

      To be part of the present, the aspects of the story would have to have been present in the narrative's history.

    8. Each of these approaches has its own advantages and benefits, and each lends itself well to different purposes. You’ll need to decide which of these settings best serves the particular story you want to tell.

      Using the right setting is important to tell a believable story. If you want certain events to occur they need to be set up so they happen reasonably based on the prevelant information when the story takes place.

    9. Due to this complete removal from reality, readers automatically enter with a higher level of tolerance for things that may otherwise have jarred the story’s logic or lifted them out of the moment.

      Suspension of disbelief can be avoided by asking the right questions, and explaing the answers to these questions through the telling of the story.

    10. By creating an alternate reality, you are developing an alternative version of our own Earth, imagining how things could be different and posing questions about what these differences would mean for humanity.

      This is essential just exploring the butterfly effect, and the different outcomes of changing events. Exploring these different outcomes is captivating, becaues they show realities that are believable if small details about our current world are changed.

    11. We’re introduced firsthand to every person, place, detail and experience right alongside Harry; as he journeys into this magical new world and has his questions answered, so, too, do we as readers.

      This seems like a really commonly storytelling tool, because I think it is a really good way to introdoce details of the fictional world.

    12. You may be able to flesh out your world by moulding, adapting or drawing parallels with real-life locations, landmarks, pivotal events, or even historical personalities.

      Using real events allow for credibility of realism, and allow for a few of the aforementioned questions to already be answered.

    13. Naturally – even if only subconsciously – you will adapt and incorporate some real-world elements into your imaginary setting and story, using them as a base of inspiration.

      This makes sense because most inspiration is derived from personal experinces or other stories entirely.

    14. may not apply to or directly affect your characters and narrative, so decide which aspects are most crucial to the stories you want to tell within your world

      A story is a personal expression of what story the authors are specifically trying to convey to the audience.

    15. it must still be governed consistently and carefully by the internal logic and laws you set up for it.

      Believability in a world by making it follow rules like the real world follows.

    16. Many online resources, such as this list from the Science Fiction and Fantasy Writers of America website, contain suggested questions about everything from social organisation and government to the rules of magic and technology.

      Creating one of these worlds sounds like running a game of Dungeons and Dragons.

    17. By pinpointing one aspect of your imaginary world that you’re most interested in or most apt at developing, you’ve got yourself a great starting point.

      Fictional stories have fundamental details which make the specific story unique it its own way. These details are the structure the rest of the world is built off of.

    18. It’s most often utilised in fantasy and science fiction, where a writer conjures up from scratch every detail of a world:

      It seems the worldbuilding where this is utilized, makes the most interesting stories, beacuse they play off of certain imaginary fantisies.

    19. Good world-building lends an immersive richness to your writing, while also giving readers the information they need to understand characters and plot lines.

      Definition and purpose of worldbuilding.