JEWEL
main token of value in our game
JEWEL
main token of value in our game
Fishing
Agility (AGI) and Luck (LCK) are the required stats.
Foraging
Dexterity (DEX) and Intelligence (INT) are the required stats.
Gardening
Wisdom (WIS) and Vitality (VIT) are the required stats.
Mining
Strength (STR) and Endurance (END) are the required stats.
Luck (LCK)
The higher a hero’s luck, the more likely it is for a hero to land a critical strike. Luck also slightly increases chances to get rare items and plays a small role in evasion.
Wisdom (WIS)
Adds a multiplier to magic attacks and skills and increases magic defense. This stat also plays into how much MP is gained when leveling up (to a lesser extent than INT).
Intelligence (INT)
Intelligence adds a multiplier to various actions, especially skills and magic, and modifies magic evasion. This stat also plays into how much MP is gained when leveling up.
Endurance (END)
Endurance adds to defense, and increases debuff resistance.
Vitality (VIT)
Vitality is the primary stat that impacts HP growth, and has added benefits to recovering from certain debuffs.
Agility (AGI)
Agility determines the time between a hero’s actions in combat. It also plays a role in evasion.
Dexterity (DEX)
Dexterity plays a lesser role in defense, and modifies attack damage from certain weapons.
Strength (STR)
Strength adds a multiplier to various actions, especially physical attacks and skills.
Stamina
Stamina is used to perform quests. If the hero has no stamina, they must rest naturally (1 stamina recovered every 20 minutes) or go to the inn and pay JEWELs to drastically increase their stamina recovery rate.
Mana Points (MP)
Mana Points are used to cast spells and use skills. When this reaches zero, the hero can no longer use spells or skills until they use a potion.
Hit Points (HP)
Hit Points is the measure of how alive a hero is. If they become injured, they will need to rest or use potions to recover HP. If this goes to 0, the hero can become exhausted, or worse…