2 Matching Annotations
  1. Last 7 days
    1. Life in virtual worlds can be as good, in principle, as lifeoutside virtual worlds. You can lead a fully meaningful life ina virtual world.

      I disagree with this thesis. Some people might use virtual reality to escape from what is happening in their real world life, but that doesn't mean it all just goes away. At some point when you stop using VR, you have to come back to the reality of your life. You may lead a fully meaningful life in the virtual world but it all comes back to that being fake and used to deceive your mind into thinking its real. In virtual reality, you aren't fully taking care of yourself mentally and physically so there isn't really an satisfaction you could get from that. Yes, depending on your choices in the reality world, you could get everything you wanted and still have connections emotionally, but you can't touch, smell or feel anything which is partly something I believe makes your life have meaning because it is catered to you as a human.

    2. In the 2000s, people began spending vast amounts of timein multiplayer virtual worlds like Second Life and World of Warcraft.In the 2010s, there arrived the first rumblings of consumer-level virtualreality headsets, like the Oculus Rift. That decade also saw the firstwidespread use of augmented reality environments, which populate thephysical world with virtual objects in games like Pokémon Go.

      I remember when Pokemon Go first came out, it became a part of everyone's routine to find them and they became sort of to immersid in the game because it had a tie in through the real world and through a simulation. It had some backlash because players were to focused on their when walking to find these pokemon, they would be lured into dangerous areas, be injured from vehicles, falling, etc. Much like VR, it was fun because our in your own reality while playing because it feels real to the players.