their natural place in distance learning programs,
innovation in language assessment make the test takers are given opportunities to learn from both the process and the results of test taking.
their natural place in distance learning programs,
innovation in language assessment make the test takers are given opportunities to learn from both the process and the results of test taking.
n innovative agenda for language assessment extends beyond the goal of making more efficient tests to expanding the uses of assessment and their usefulness.
to expanding the uses of assessment and their usefulness, change assessment into learning process
dentifying challenges was also the goal of a commentary by Norris (2001b) on the article “Comparing Examinee Attitudes Toward Computer-Assisted and Other Oral Proficiency Assessments” by Kenyon and Malabonga (2001). Their article described an alternative to the IRT-driven, item-based adaptivity that is highlighted in the other articles. Because an oral proficiency assessment is a speaking test, computational scoring of students’ responses was seen as impossible, and therefore the use of the computer program to control adaptive decision-making was not plausible. Instead, the algorithm used a combination of students’ judgments about the difficulty of items as they completed them and a rule for intermittently selecting more difficult ones than the students’ choices would suggest. The test actually began by asking students to judge their own levels. The commentary by Norris (2001b) pointed out this different interpretation of the meaning of adaptivity and raised an array of questions about assessing productive language performance such as speaking ability with contemporary adaptive testing technology. Both the original article and the commentary were predictive of the types of discussions that have been taking
Identifying challenges was also the goal of research.
The affordances of computer-assisted language learning have additional meaning in a testing context.
The affordances of computer-assisted language larning have additional meaning.
Additionally, multimedia prompts can help make the test feel more ‘real.’
I agree, multimedia proopts can help make the test feel more real.
Duolingo offers a fairly convenient, free, and basic mobile learning application whichcontains motivational DGBL [digital game-based learning] features that give it enough of an addictive edge for many learners to stay engaged. However, its strict linear curriculum,lack of authentic language, and limited assortment of activities prevent its full realization,relevance, and utility as a DGBL opportunity. (p. 8)
So it seems that Duolingo needs more authentic language and more activities design in the future. I don't think it needs so many research on how it works well, most of APPS has the same problem which is limited activities design and no enough authentic language input.
Duolingo makes claims about its effectiveness, based in part on Vesselinov and Grego ’ s (2012)
I never used Duolingo, but heard of it before, will try to see it sometime. But I think maybe I can't use it for the language I teach.
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Immersive games were the most common genre. DGBLL featured positive outcomes.
Digital game is custom built games.
musical
Is there a detail game description about these games?
that modifi ed input was signifi cantly related to task performance, imme-diate gains in comprehension, and delayed effects on production (Gass & Varonis, 1994 ).
Negotiation of meaning is important.
research has demonstrated that text-based synchronous computer-mediated communication (SCMC), which refers to real-time interaction such as a live chat, may result in increased and more equitable learner participation (Beauvois, 1992 ; Kelm, 1992 ; Warschauer, 1996a ), as well as greater quality of language production (Chun, 1994 ; Kern, 1995 ) than in FTF interaction. In addition, SCMC may result in greater amounts of learner output (Chun, 1994 ; Kelm, 1992 ) and may also provide learners with a less stressful environment than FTF interaction (Chun, 1998 ), poten-tially leading to reduced anxiety and improved willingness to communi-cate. SCMC may also promote increased participation by less active students when compared with more active, dominating students (Chun, 1994 ; Kern, 1995 ; Warschauer, 1996b ) or encourage students’ risk-taking and hypothesis testing regarding language (Meunier, 1998 ).
Yes, chatting box in online teaching will help students increase output. I agree with this.
the relationship between interaction and learner outcomes within computer-mediated environments is less clear.
I agree, the interaction and learner outcome within the computer-mediated environments is less clear.
In the light of the findings of the present study, the researcher can say that the CALL program has a positive effect on improving the students' understanding to the course components; enhances their desire to learn English; is more interesting than the traditional method , motivates them to learn English via computer, and provides them with immediate feedback, which benefited them a lot .
CALL will be a mainstream trend in the future for educators and students with so many positive feedbacks.
Cunningham (2000) investigated the opinions of students towards using computers in a writing course. He indicated that students found the computer-based class more challenging but non-threatening. Students also think that computer is helpful because it enables them to pay attention to the mechanics of their writing. In addition, it was found that students' positive attitudes towards writing on computer contribute to improving their writing abilities by increasing their motivation to write and revise, and sharing their ideas with classmates.
I don't know if it will be true all the time, since my students also use computers to write articles. For them to write a short article in Chinese is not easier even if use a computer to type. I can't agree with Cunningham, it maybe true sometimes, but not all the time for all the students.
CALL is meant to supplement face-to-face language instruction, not replace it.
CALL is a supplement to face-to-face language instruction, not replace . This is a very important definition for CALL.
VBL is a rich and powerfulmodelused in TELtoimprovelearning outcomes as wellas learner satisfaction.
I completely agree with it. But the shortage is you can't use VBL too much in live class. Only use videos less than 5 minutes is ok, but if too long more than 5 minutes it will not work well.
Content summarization tool: Thistool is able to extract summary information from lecture videos and provide itto the learners automatically [33][55].Digital Video Library: This tool usesindexingtoenablecontent-based search for a particular information of a video lecture [48].
I am very interested in using summarization tool. And what is digital video library? Is there any link for it?
Discussion forum: Aspace integrated in the VBL environment where learners can discuss and share common interests or goals on a learning topic [30][32]
I use Discussion in my Chinese class a lot.
Annotation and authoring tools are the most used design tools in the reviewed VBL literature
I suddenly have a great idea about how to teach Chinese reading by using VBL and Hypothesis.is, combining these two methods together to enable both reading and writing.
Student-Centred Learning:
I am wondering how to do student-centered learning while showing the video. I guess possibly the author means after the video watching, the teacher could let the students do a research , summarization, assessment, discussion according to the videos watched.
Technology-Enhanced Learning (TEL) approach.
Technology-Enhanced Learning (TEL) approach, this is a great definition for online education. Online learning is prevalent now when there are no enough teachers in some states of US.