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  1. Last 7 days
    1. Stories do not require us to do anything except to pay attention as they are told

      I feel like Murray often underestimates the impact of a story, omitting how a story forces us to think and therefore interact with the content upon listening to them.

    2. As a format for electronic narrative, the maze is a more active version of the immersive visit

      It basically just gives the illusion of having agency while all leading to the same point in the end

    3. In the right hands a maze story could be a melodramatic adventure with complex social subtexts.

      I feel like the author is honestly just writing to write at this point, the entire middle section is just laying out examples and possibilities of an adventure-maze type game.