34. "Fun." Last, but not least - games must be fun. No amount of emotional depth will save a game that is boring.
We talked a lot about this last class but I'd love to know what he meant by this
34. "Fun." Last, but not least - games must be fun. No amount of emotional depth will save a game that is boring.
We talked a lot about this last class but I'd love to know what he meant by this
26. "Connective Tissue" Techniques. These create a feeling of connectivity across the various locales in a game, even if they are distant in terms of space and time.
I talked about this in relation to how Undertale uses music as part of it's storytelling in a class a took last spring!