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  1. Sep 2024
    1. 34. "Fun." Last, but not least - games must be fun. No amount of emotional depth will save a game that is boring.

      We talked a lot about this last class but I'd love to know what he meant by this

    2. 26. "Connective Tissue" Techniques. These create a feeling of connectivity across the various locales in a game, even if they are distant in terms of space and time.

      I talked about this in relation to how Undertale uses music as part of it's storytelling in a class a took last spring!