2 Matching Annotations
  1. Sep 2025
    1. Some have suggested creating a contrast with “first-person shooters” by coining the term “first-person walkers,” defining these as games in which “a player’s perception of the game world may be refocused to that of an investigator or close observer, via a strict adherence to minimal interactivity and slow, limited pacing” (Muscat 2016).

      Changing the name of "walking simulators" to a "first person walker" game undermines the whole idea of a simulator. Simulators are purposefully meant to simulate an experience/world, and by walking, you truly explore a new world and fully indugle in its concepts. Most simulators also have an end goal in mind (granting the player agency), a drive to fully experience the world.

    1. The drama of suspenseful approach does not have to be tied to combat or to jack-in-the-box effects. It can also have the feeling of a determination to face the truth, to stare directly at the threatening beast.

      These sentences add to the author's definition of agency as a feeling of determination to solve a mystery or face the truth, is satisfactory. This is similar to finding the ending of the Adventures with Anxiety game, as we were "staring at the threatening beast" while still trying finish the game.