- Sep 2019
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library.educause.edu library.educause.edu
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Although efforts often focus on the elements of redesigned learning spaces—such as wireless bandwidth, display screens, flexible furniture, varied writing surfaces, and abundant power—obtaining stakeholder buy-in and transforming pedagogical approaches are equally significant considerations.
I think that the latter point--transforming pedagogical approaches--is huge. A lot of new initiatives begin without whole-group buy-in, and without thoughtful discussion of how new tools can best be integrated to support learning. People are able to use the new tools, but less well than if they had brainstormed all of the possible applications with colleagues.
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With predictive analytics, colleges and universities are able to “nudge” individuals toward making better decisions to enhance their probability of success
The ethics of all of this seem a little murky to me. The article is primarily about education, but the research can be applied to all kinds of different user experiences. Moreover, the "shoving" and "smacking" tactics (such as increasing taxes on cigarettes) seem regressive.
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I like the idea that I could study a master’s by picking and choosing five or six modules from different institutions covering different areas.”
Unfortunately, I am not sure that this concept will be successful. In the workforce, I believe that employers look at the "brand" of the applicant, and having a degree that is an amalgam of 5 different programs won't help as much as one from a single program.
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Badges and certificates provide prospective employers with evidence of skills gained through a wide range of educational opportunities and venues.
This strikes me as a little optimistic--courses from organizations like Coursera often provide "evidence" of participation, but the actual skills gained can vary widely among participants.
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The panel expanded the definition of redesigning learning spaces from a trend accommodating more active learning in the physical classroom to one that includes attention to the learner experience in emerging learning spaces programmed into extended reality (XR).
I wish that they had included more information/other references about how this is supposed to look.
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